Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Cost Analysis (might be useful for non-RAW campaigns)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nnms" data-source="post: 5277289" data-attributes="member: 83293"><p>Finally, an application of all this!</p><p></p><p>In my upcoming campaign, the characters are going to begin as the inner circle of a noble house. I'm borrowing the noble house creation rules from the Song of Ice & Fire RPG. It only gets a little bit of modification to make it work with D&D.</p><p></p><p>It has an input from the party treasure. The house has a "wealth" attribute that it can use to buy things. Castles, towers, other construction, influence, enlarging the army, more town guards/garrisons, etc., etc.,.</p><p></p><p>And each 1000 gp inserted into the noble house increases the wealth of the house by 1.</p><p></p><p>So there's my connection between their noble house and adventuring treasure.</p><p></p><p>At low levels, they'll be struggling to fund things. But at higher levels, they'll be scraping off chunks of their astral diamonds to fund the construction of whole cities.</p><p></p><p>I want to normalize this a bit. I want their ability to contribute come sooner and not become meaninglessly easy at higher levels.</p><p></p><p>So I'm going to decrease the multiplier to x2. And increase the cost of a level 1 magic item to 500 gp. They'll still get about a level item's worth of treasure each over the course of a level. I'm going to keep the ritual and consumable costs where they are. So the PCs have increased purchasing power for mundane equipment, rituals and consumables.</p><p></p><p>As this campaign is going to be be points of light based, learning and magical craftsmanship are not where they once were. Magic items will not be easily purchased. And creating items will not be easy either. The lower relative cost of higher level magic items won't be an issue as they'll largely be unpurchaseable. Well, except for any that are truly common. I'll wait to see the new Rules Compendium before I think to much more about that.</p><p></p><p>The campaign will also use inherent bonuses, so players won't necessarily be too negatively impacted by not having easy access to magic-Walmart or magc-Amazon.com.</p></blockquote><p></p>
[QUOTE="nnms, post: 5277289, member: 83293"] Finally, an application of all this! In my upcoming campaign, the characters are going to begin as the inner circle of a noble house. I'm borrowing the noble house creation rules from the Song of Ice & Fire RPG. It only gets a little bit of modification to make it work with D&D. It has an input from the party treasure. The house has a "wealth" attribute that it can use to buy things. Castles, towers, other construction, influence, enlarging the army, more town guards/garrisons, etc., etc.,. And each 1000 gp inserted into the noble house increases the wealth of the house by 1. So there's my connection between their noble house and adventuring treasure. At low levels, they'll be struggling to fund things. But at higher levels, they'll be scraping off chunks of their astral diamonds to fund the construction of whole cities. I want to normalize this a bit. I want their ability to contribute come sooner and not become meaninglessly easy at higher levels. So I'm going to decrease the multiplier to x2. And increase the cost of a level 1 magic item to 500 gp. They'll still get about a level item's worth of treasure each over the course of a level. I'm going to keep the ritual and consumable costs where they are. So the PCs have increased purchasing power for mundane equipment, rituals and consumables. As this campaign is going to be be points of light based, learning and magical craftsmanship are not where they once were. Magic items will not be easily purchased. And creating items will not be easy either. The lower relative cost of higher level magic items won't be an issue as they'll largely be unpurchaseable. Well, except for any that are truly common. I'll wait to see the new Rules Compendium before I think to much more about that. The campaign will also use inherent bonuses, so players won't necessarily be too negatively impacted by not having easy access to magic-Walmart or magc-Amazon.com. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Cost Analysis (might be useful for non-RAW campaigns)
Top