Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Cost Analysis (might be useful for non-RAW campaigns)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nnms" data-source="post: 5281409" data-attributes="member: 83293"><p>I covered the pooling of money in my example of an entire group saving enough together to buy a single level 6 item with their level 1 monetary treasure. I'm not sure it's that big of a deal. In fact, I see it as a feature.</p><p></p><p>As for looting falling comrades, I don't see this as a bad thing at all. The party is supposed to what? leave the magic items and his gold down in the dungeon? In the current system, the found magic items are much, much more valuable than bought treasure. And unless you have very different characters, a comrade's items are going to be useful to someone. I always saw a party looting their fallen comrade as a combination of friendly ribbing and a consolation prize for losing a party member. I've never actually had it be a negative or annoying in any games I've been a part of over the last couple of decades.</p><p></p><p>Different groups obviously are into different things.</p><p></p><p>As for mundane items, I haven't talked about changing the PHB rules that you simply can't sell them. That solution works whether an item of 5 levels higher is 5 times as expensive, 2 times or 20 times.</p><p></p><p></p><p></p><p>Yes it is. But robust doesn't equal "does everything anyone could want it to do."</p><p></p><p></p><p></p><p>It's never been true of earlier editions because earlier editions had leveling as a power mechanic and 4E also has it as a pacing mechanic. Every PC bonus is offset by an increase in monster and skill difficulties. And exponential system with 3x or even 2x still doesn't allow PCs to get their hands on bonus level items way out of the appropriate range. At 2x, at level 1, if the entire party pools for one item-- and gets it at list cost-- they can have one +2 Level 6 item. One.</p><p></p><p>The exponential system works with smaller numbers. at 2x the DM has to pay passing attention to treasure. At 3x or above, it runs on autopilot. </p><p></p><p></p><p></p><p>Absolutely. Why would you change something that doesn't matter to the participants? But for those to whom verisimilitude is not irrelevant, the exponential amounts of treasure can be jarring.</p><p></p><p></p><p></p><p>This thread isn't about criticizing it. It's about understanding it. No one is attacking it. No one needs to defend it. You must agree that if a DM finds the existing system doesn't do what they want, they should atleast understand the underlying math before making any changes, right? That's what this thread is about.</p></blockquote><p></p>
[QUOTE="nnms, post: 5281409, member: 83293"] I covered the pooling of money in my example of an entire group saving enough together to buy a single level 6 item with their level 1 monetary treasure. I'm not sure it's that big of a deal. In fact, I see it as a feature. As for looting falling comrades, I don't see this as a bad thing at all. The party is supposed to what? leave the magic items and his gold down in the dungeon? In the current system, the found magic items are much, much more valuable than bought treasure. And unless you have very different characters, a comrade's items are going to be useful to someone. I always saw a party looting their fallen comrade as a combination of friendly ribbing and a consolation prize for losing a party member. I've never actually had it be a negative or annoying in any games I've been a part of over the last couple of decades. Different groups obviously are into different things. As for mundane items, I haven't talked about changing the PHB rules that you simply can't sell them. That solution works whether an item of 5 levels higher is 5 times as expensive, 2 times or 20 times. Yes it is. But robust doesn't equal "does everything anyone could want it to do." It's never been true of earlier editions because earlier editions had leveling as a power mechanic and 4E also has it as a pacing mechanic. Every PC bonus is offset by an increase in monster and skill difficulties. And exponential system with 3x or even 2x still doesn't allow PCs to get their hands on bonus level items way out of the appropriate range. At 2x, at level 1, if the entire party pools for one item-- and gets it at list cost-- they can have one +2 Level 6 item. One. The exponential system works with smaller numbers. at 2x the DM has to pay passing attention to treasure. At 3x or above, it runs on autopilot. Absolutely. Why would you change something that doesn't matter to the participants? But for those to whom verisimilitude is not irrelevant, the exponential amounts of treasure can be jarring. This thread isn't about criticizing it. It's about understanding it. No one is attacking it. No one needs to defend it. You must agree that if a DM finds the existing system doesn't do what they want, they should atleast understand the underlying math before making any changes, right? That's what this thread is about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Cost Analysis (might be useful for non-RAW campaigns)
Top