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Magic Item Crafting oddities
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<blockquote data-quote="DrJawaPhD" data-source="post: 9561888" data-attributes="member: 7044770"><p>My thoughts on a few separate questions you asked:</p><p></p><p>The new crafting rules are likely a selling point for many people. Not really for me since I had my own homebrew crafting rules - I'll incorporate some aspects of the 2024 DMG rules, but mostly stick with what I already had.</p><p></p><p>DnD Magic Items are not particularly consistent in their Power vs Rarity, although these flying items are indeed some of the most egregiously unbalanced. Broom of Flying and Winged Boots being Uncommon are major outliers in my opinion, I change them to Rare. Now that you mention it, Potion of Flying as Very Rare is an outlier in the opposite direction and I never noticed (probably because no one ever wanted to craft/buy one before). </p><p></p><p>I also hate how gold is mostly worthless, I attempt to solve that by making magic items MUCH cheaper than rules as written (similar to Baldur's Gate 3 if you've played it), but then also reduce how much gold is awarded to players. My average pricing is 20g for common, 100g for uncommon, 500g for rare, 2000g for very rare, 10k for legendary (with +/- 50% modifiers for particularly weak/powerful items within each category). I find that players actually spend their money when they feel like the prices aren't ridiculous, which then in turn makes gold feel useful since it actually gets spent.</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9561888, member: 7044770"] My thoughts on a few separate questions you asked: The new crafting rules are likely a selling point for many people. Not really for me since I had my own homebrew crafting rules - I'll incorporate some aspects of the 2024 DMG rules, but mostly stick with what I already had. DnD Magic Items are not particularly consistent in their Power vs Rarity, although these flying items are indeed some of the most egregiously unbalanced. Broom of Flying and Winged Boots being Uncommon are major outliers in my opinion, I change them to Rare. Now that you mention it, Potion of Flying as Very Rare is an outlier in the opposite direction and I never noticed (probably because no one ever wanted to craft/buy one before). I also hate how gold is mostly worthless, I attempt to solve that by making magic items MUCH cheaper than rules as written (similar to Baldur's Gate 3 if you've played it), but then also reduce how much gold is awarded to players. My average pricing is 20g for common, 100g for uncommon, 500g for rare, 2000g for very rare, 10k for legendary (with +/- 50% modifiers for particularly weak/powerful items within each category). I find that players actually spend their money when they feel like the prices aren't ridiculous, which then in turn makes gold feel useful since it actually gets spent. [/QUOTE]
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