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<blockquote data-quote="NotAYakk" data-source="post: 9562265" data-attributes="member: 72555"><p>Sigh.</p><p></p><p>Broom of Flying should be a vehicle. Giving it an order to go to a location should be an action, which it proceeds to do each turn until it reaches that spot and then halts. Taking damage should force a dex save or be knocked off (DC=damage done).</p><p></p><p>Winged Boots should impose disadvantage on all of your d20 tests while in the air, require a concentration check to cast spells (DC 15), and grant advantage on attack rolls against you. It is very awkward being held aloft by your feet.</p><p></p><p>Carpet of Flying should also be a vehicle, but 1 rider can pilot it for other riders. Knock-off rules identical to Broom.</p><p></p><p>There we go; Wings of Flying is no longer stupid. And the Broom/Boots/Carpet are still good items (even with those penalties!).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9562265, member: 72555"] Sigh. Broom of Flying should be a vehicle. Giving it an order to go to a location should be an action, which it proceeds to do each turn until it reaches that spot and then halts. Taking damage should force a dex save or be knocked off (DC=damage done). Winged Boots should impose disadvantage on all of your d20 tests while in the air, require a concentration check to cast spells (DC 15), and grant advantage on attack rolls against you. It is very awkward being held aloft by your feet. Carpet of Flying should also be a vehicle, but 1 rider can pilot it for other riders. Knock-off rules identical to Broom. There we go; Wings of Flying is no longer stupid. And the Broom/Boots/Carpet are still good items (even with those penalties!). [/QUOTE]
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