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General Tabletop Discussion
*Pathfinder & Starfinder
Magic item creation for a lower magic setting.
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<blockquote data-quote="jabberwocky" data-source="post: 4437383" data-attributes="member: 2929"><p>So, are you changing regular item creation (your level or lower) to be 1 day/level rather than 1 hour total? That's a pretty major change.</p><p></p><p>I like having rules to create items above your level, but I don't think I would be doing this as a player - the risk and the cost is too high. If you wanted to create an item 5 levels above your level, thats a -25% chance of success, taking all the possibilities to improve success, that's a 50% chance of success.</p><p></p><p>So a 6th level character trying to make a 11th level item would require 22 days and 18,000 gold for a 50% chance of success. That costs as much as ten 6th level items. Failure wastes 9,000 gold. That's the cost of buying a 11th level item, or five 6th level items. I can't imagine ever spending that much money on one item when instead you could equip a large portion of the party. For that, matter, I can't imagine a party would ever have that much money. You would need to sell fifty! 6th level items to get the gold to create one 11th level item, and run a 50% chance of losing half that for no benefit. </p><p></p><p>The only way I would do this is to take the 2x time, assistance from 5 others, and create an item 2 levels above the caster's level. It's a 100% chance of success, and costs no more than it would otherwise. It's still very expensive for a standard party, but it might be worth it to get an extra + on one of the major three item slots.</p></blockquote><p></p>
[QUOTE="jabberwocky, post: 4437383, member: 2929"] So, are you changing regular item creation (your level or lower) to be 1 day/level rather than 1 hour total? That's a pretty major change. I like having rules to create items above your level, but I don't think I would be doing this as a player - the risk and the cost is too high. If you wanted to create an item 5 levels above your level, thats a -25% chance of success, taking all the possibilities to improve success, that's a 50% chance of success. So a 6th level character trying to make a 11th level item would require 22 days and 18,000 gold for a 50% chance of success. That costs as much as ten 6th level items. Failure wastes 9,000 gold. That's the cost of buying a 11th level item, or five 6th level items. I can't imagine ever spending that much money on one item when instead you could equip a large portion of the party. For that, matter, I can't imagine a party would ever have that much money. You would need to sell fifty! 6th level items to get the gold to create one 11th level item, and run a 50% chance of losing half that for no benefit. The only way I would do this is to take the 2x time, assistance from 5 others, and create an item 2 levels above the caster's level. It's a 100% chance of success, and costs no more than it would otherwise. It's still very expensive for a standard party, but it might be worth it to get an extra + on one of the major three item slots. [/QUOTE]
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