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Magic item creation question for the DMs
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<blockquote data-quote="Victim" data-source="post: 121123" data-attributes="member: 78"><p>I would allow non standard items as DM. So far, I don't think it's been an issue in games that I've played in, but I'm pretty sure that one DM would allow it. He seems more worried about people buying magic items than people making them. </p><p></p><p>However, items should be examined based on what they actually do, not just the spell that it uses. Items such as Shield belts or amulets of cure minor wounds will cost much more than 2000 GP. One item is granting a +7 cover bonus to AC, and so should cost 98000. Curing spells at will are much better than a ring of regeneration since they restore the entire party in much less time. </p><p></p><p>I can't imagine many fighters wanting a use activated truestrike item - the one in my group often does a full power attack and still almost always hits. A true strike effect on all attacks is absurdly expensive, and probably impossible to make as well. </p><p></p><p>Finally, anything with unlimited uses with some kind of numeric bonus or effect (damage, healing, etc) is something to be watched. Using the the formulae, there's no difference between costs of unlimited charges and 5 times per day, so a DM could, in theory, let the priest create that belt of cure minor wounds but it only works 5 times per day item, which makes it pretty useless.</p></blockquote><p></p>
[QUOTE="Victim, post: 121123, member: 78"] I would allow non standard items as DM. So far, I don't think it's been an issue in games that I've played in, but I'm pretty sure that one DM would allow it. He seems more worried about people buying magic items than people making them. However, items should be examined based on what they actually do, not just the spell that it uses. Items such as Shield belts or amulets of cure minor wounds will cost much more than 2000 GP. One item is granting a +7 cover bonus to AC, and so should cost 98000. Curing spells at will are much better than a ring of regeneration since they restore the entire party in much less time. I can't imagine many fighters wanting a use activated truestrike item - the one in my group often does a full power attack and still almost always hits. A true strike effect on all attacks is absurdly expensive, and probably impossible to make as well. Finally, anything with unlimited uses with some kind of numeric bonus or effect (damage, healing, etc) is something to be watched. Using the the formulae, there's no difference between costs of unlimited charges and 5 times per day, so a DM could, in theory, let the priest create that belt of cure minor wounds but it only works 5 times per day item, which makes it pretty useless. [/QUOTE]
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