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Magic item creation question for the DMs
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<blockquote data-quote="kreynolds" data-source="post: 121494" data-attributes="member: 2829"><p>Neither. And you and I agree on this issue of magic items. You are unlike the others when this thread first started. Go back and check out the posts between you and I. It's amazing what we had to go through just so that you would fully explain your reasoning to me. But that was the point of this thread, to get it out in the open and find out once and for all what the hell these DMs have a problem with.</p><p></p><p>It always starts out the same. For 2 or 3 posts I get a really piss poor excuse about why someone wouldn't allow a magic item. These few posts start off strong, and then my argument tears them to pieces. In the end, the person finally explains what their deal is and, BAM!, low and behold, they actually see this objectively. But for some reason, they wouldn't tell you why before.</p><p></p><p>I have three different theories on this.</p><p></p><p>1) 75% of the DMs out there don't have a frickin' clue how to build, price, or balance magic items and they don't wanna deal with it so they just ban crap at will without any explanation what-so-ever. After this argument, they change their tune so that it matches the argument that the majority agrees with. (This one isn't very likely)</p><p></p><p>2) A high number of the DMs out their are just crappy DMs or they just lack adequate experience. (This one is pretty likely)</p><p></p><p>3) Some of the DMs already agree with me on this, but they just don't come outright and say it, because to be honest, it's a real pain in the butt to express an opinion like this on a messageboard. It's time comsuming because there is so much involved in an opinion like that. (Some people will claim this one, even though they truly should claim #2)</p><p></p><p>So Michael, in the end, you and I, like Axiomatic and Crothian and CRGreathouse and others, we all know how to balance a magic item in a campaign. We all know how to make a magic item. We all know the limits of a magic item. But most importantly, we know when a magic item and it's powers are <strong>appropriate</strong> or not. This is what we base our decision on.</p><p></p><p>And this whole thread got started because of answers like "No.", yet we all see it pretty similarly, thus my theories above. Go figure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as the items you mentioned above in that quote: I do recognize that a +40 to hide magic item or a gizmo of cure light wounds could be difficult to deal with from a DM perspective, but it wouldn't be difficult for me. I guess I'm just lucky. As far as a weapon of true strike, absolutely I <strong>would</strong> allow the weapon, but not as you describe it, and if you bothered to read the previous posts, you would also realize that nobody else would allow the weapon the way you describe either. However, I would allow it, so long as it functioned in the manner previously discussed in this thread, which was part of the basis for my entire argument.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 121494, member: 2829"] Neither. And you and I agree on this issue of magic items. You are unlike the others when this thread first started. Go back and check out the posts between you and I. It's amazing what we had to go through just so that you would fully explain your reasoning to me. But that was the point of this thread, to get it out in the open and find out once and for all what the hell these DMs have a problem with. It always starts out the same. For 2 or 3 posts I get a really piss poor excuse about why someone wouldn't allow a magic item. These few posts start off strong, and then my argument tears them to pieces. In the end, the person finally explains what their deal is and, BAM!, low and behold, they actually see this objectively. But for some reason, they wouldn't tell you why before. I have three different theories on this. 1) 75% of the DMs out there don't have a frickin' clue how to build, price, or balance magic items and they don't wanna deal with it so they just ban crap at will without any explanation what-so-ever. After this argument, they change their tune so that it matches the argument that the majority agrees with. (This one isn't very likely) 2) A high number of the DMs out their are just crappy DMs or they just lack adequate experience. (This one is pretty likely) 3) Some of the DMs already agree with me on this, but they just don't come outright and say it, because to be honest, it's a real pain in the butt to express an opinion like this on a messageboard. It's time comsuming because there is so much involved in an opinion like that. (Some people will claim this one, even though they truly should claim #2) So Michael, in the end, you and I, like Axiomatic and Crothian and CRGreathouse and others, we all know how to balance a magic item in a campaign. We all know how to make a magic item. We all know the limits of a magic item. But most importantly, we know when a magic item and it's powers are [B]appropriate[/B] or not. This is what we base our decision on. And this whole thread got started because of answers like "No.", yet we all see it pretty similarly, thus my theories above. Go figure. ;) As far as the items you mentioned above in that quote: I do recognize that a +40 to hide magic item or a gizmo of cure light wounds could be difficult to deal with from a DM perspective, but it wouldn't be difficult for me. I guess I'm just lucky. As far as a weapon of true strike, absolutely I [B]would[/B] allow the weapon, but not as you describe it, and if you bothered to read the previous posts, you would also realize that nobody else would allow the weapon the way you describe either. However, I would allow it, so long as it functioned in the manner previously discussed in this thread, which was part of the basis for my entire argument. [/QUOTE]
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