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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation: Which book should contain rules for magic item creation?
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<blockquote data-quote="ForeverSlayer" data-source="post: 6289965" data-attributes="member: 91812"><p>Just answer a few posters who asked me why I believe there are players who would be better off playing boardgames. </p><p></p><p>The reason for this is because I have seen several posters across multiple boards who only seem to care about the numerical side to the game. I even read in a thread over at Wizards.com where a poster was saying that the name and fluff of the Earthquake spell didn't matter and that the spell should work in mid air. They were saying that the only important thing is that it does X amount of damage and knocks X creatures prone. </p><p></p><p>There are also posters who push for the game to be based where characters are built around their magic items. This is more of the attitude where it's the mathematical build of the character that's more important than anything else. Other posters also talk about alienating fluff from the mechanics etc... These people would be better off playing a boardgame or even just a math game since they want everything to work all the time just as long as the numbers fit. When you have a game that is numbers first and then just apply fluff where you feel necessary makes the game feel like it's just chess with some fluff held on with a sticky note.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6289965, member: 91812"] Just answer a few posters who asked me why I believe there are players who would be better off playing boardgames. The reason for this is because I have seen several posters across multiple boards who only seem to care about the numerical side to the game. I even read in a thread over at Wizards.com where a poster was saying that the name and fluff of the Earthquake spell didn't matter and that the spell should work in mid air. They were saying that the only important thing is that it does X amount of damage and knocks X creatures prone. There are also posters who push for the game to be based where characters are built around their magic items. This is more of the attitude where it's the mathematical build of the character that's more important than anything else. Other posters also talk about alienating fluff from the mechanics etc... These people would be better off playing a boardgame or even just a math game since they want everything to work all the time just as long as the numbers fit. When you have a game that is numbers first and then just apply fluff where you feel necessary makes the game feel like it's just chess with some fluff held on with a sticky note. [/QUOTE]
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Magic Item Creation: Which book should contain rules for magic item creation?
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