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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation: Which book should contain rules for magic item creation?
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<blockquote data-quote="Kinak" data-source="post: 6290356" data-attributes="member: 6694112"><p>That's a very good way to put that.</p><p></p><p>And I'd certainly take magic item creation rules that embraced crafting (and were more robust than, say, 2nd Edition's couple of paragraphs). But, as you say, 3e threads the needle between two workable solutions.</p><p></p><p>To be fair, I find wonderment issues spread far beyond the crafting parts of items in 3e. It has just as much to do with quantity of items and only being able to track a few interesting items.</p><p></p><p>I find my players can only really keep track of one or two interesting items on top of their character complexity. That leaves all the other slots as either static or forgotten and, with most of their slots full, means only a sliver of magical items can be wondrous.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6290356, member: 6694112"] That's a very good way to put that. And I'd certainly take magic item creation rules that embraced crafting (and were more robust than, say, 2nd Edition's couple of paragraphs). But, as you say, 3e threads the needle between two workable solutions. To be fair, I find wonderment issues spread far beyond the crafting parts of items in 3e. It has just as much to do with quantity of items and only being able to track a few interesting items. I find my players can only really keep track of one or two interesting items on top of their character complexity. That leaves all the other slots as either static or forgotten and, with most of their slots full, means only a sliver of magical items can be wondrous. Cheers! Kinak [/QUOTE]
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Magic Item Creation: Which book should contain rules for magic item creation?
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