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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Creation: Which book should contain rules for magic item creation?
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<blockquote data-quote="Lanefan" data-source="post: 6290474" data-attributes="member: 29398"><p>Never worked that way in my experience. We knew our h.p., AC, stats, and stat-related bonuses e.g. Dex. 15 gives you a point of AC. But attack matrices, saving throw tables, and so forth were (and still are) strictly the purview of the DM. We never used those official TSR character sheets, but I'm wondering if the ones you're referring to came from a later era, closer to or into 2e? I ask because THAC0 wasn't really used much in the early days.</p><p></p><p>No mechanical abilities, you mean.</p><p>Lanefan-the-character is a pure Fighter, always has been. He sees magic as a means to an end - it can make him a better Fighter - so it's only logical he's going to want to go out and get some. He never met a magic longsword he didn't like, and if it happened to belong to someone else at the time well, so what? Indeed, his mechanics are largely based on magic. As a side-effect he took it upon himself to learn all he could about field-testing magic items of all sorts to determine their uses, and ended up writing a treatise on such (which one of these days I really should post here, just for fun).</p><p></p><p>But if you ever saw (or better yet, heard) him in play your over-riding memories of him would not be his magic, take my word for that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"who as character is the antithesis of everything Eric's Grandma stands for"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6290474, member: 29398"] Never worked that way in my experience. We knew our h.p., AC, stats, and stat-related bonuses e.g. Dex. 15 gives you a point of AC. But attack matrices, saving throw tables, and so forth were (and still are) strictly the purview of the DM. We never used those official TSR character sheets, but I'm wondering if the ones you're referring to came from a later era, closer to or into 2e? I ask because THAC0 wasn't really used much in the early days. No mechanical abilities, you mean. Lanefan-the-character is a pure Fighter, always has been. He sees magic as a means to an end - it can make him a better Fighter - so it's only logical he's going to want to go out and get some. He never met a magic longsword he didn't like, and if it happened to belong to someone else at the time well, so what? Indeed, his mechanics are largely based on magic. As a side-effect he took it upon himself to learn all he could about field-testing magic items of all sorts to determine their uses, and ended up writing a treatise on such (which one of these days I really should post here, just for fun). But if you ever saw (or better yet, heard) him in play your over-riding memories of him would not be his magic, take my word for that! :) Lan-"who as character is the antithesis of everything Eric's Grandma stands for"-efan [/QUOTE]
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Magic Item Creation: Which book should contain rules for magic item creation?
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