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General Tabletop Discussion
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Magic Item Creation: Which book should contain rules for magic item creation?
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<blockquote data-quote="Hussar" data-source="post: 6291258" data-attributes="member: 22779"><p>If you reward a character though, you are rewarding the player. The player does something, presumably good, and gets some sort of reward for that act. Whether it's a magic item or title or whatever. Those rewards are generally tailored to the character, to some degree. But, because of that, the rewards are there for the player really. The player is happy because his character is succeeding and that success is reflected in the fact that he gets a reward.</p><p></p><p>I really don't think you can ever completely separate the two since anything that makes the player happy is automatically going to make the character happy. Any reward which would make the character happy is also going to make the player happy since there is no real separation here. </p><p></p><p>But, that being said, rewards in the game can be largely divorced from the character's thought processes. Say I, as a player, decide that I want to retire my character, for example. I talk to the DM and ask if there might be some nice pasture I can retire my character to after the current adventure. So, the adventure ends, and the king grants my character a nice estate. Is this a reward for the character or for me? </p><p></p><p>I think what Balesir is trying to say is that the character cannot have any goals or wants or needs independent of the player, thus all goals are directed at the player, not the character.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6291258, member: 22779"] If you reward a character though, you are rewarding the player. The player does something, presumably good, and gets some sort of reward for that act. Whether it's a magic item or title or whatever. Those rewards are generally tailored to the character, to some degree. But, because of that, the rewards are there for the player really. The player is happy because his character is succeeding and that success is reflected in the fact that he gets a reward. I really don't think you can ever completely separate the two since anything that makes the player happy is automatically going to make the character happy. Any reward which would make the character happy is also going to make the player happy since there is no real separation here. But, that being said, rewards in the game can be largely divorced from the character's thought processes. Say I, as a player, decide that I want to retire my character, for example. I talk to the DM and ask if there might be some nice pasture I can retire my character to after the current adventure. So, the adventure ends, and the king grants my character a nice estate. Is this a reward for the character or for me? I think what Balesir is trying to say is that the character cannot have any goals or wants or needs independent of the player, thus all goals are directed at the player, not the character. [/QUOTE]
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Magic Item Creation: Which book should contain rules for magic item creation?
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