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<blockquote data-quote="Jeff Wilder" data-source="post: 2063137" data-attributes="member: 5122"><p>Speaking personally, my necrotheurge uses his Craft Wondrous Items feat for the other characters in his group, but he does charge them something for it. (Typically he'll craft them an item for 80 percent of book price.) Everybody is happy with this ... they get items more cheaply, and my necrotheurge gets more money to invest in his own items. Similarly, when my ranger used to hit up his dwarven weaponsmith friend for items, back during <em>RttToEE</em>, I didn't expect to get the benefit of the feat free ... I paid for it, again about 80 percent of book price.</p><p></p><p>IMO, the crafting feats were designed and balanced with this sort of arrangement in mind. Without the XP cost, the feats are too powerful ... wizard PCs would be able to make profits of hundreds of gold pieces <em>per day</em>. Even if they had allowed a distributed XP cost, the basic problem would still remain ... the XP costs would be so diluted as to have much less of an overall balancing effect.</p><p></p><p>So yes, I think the current system is fair, and I say that as a player who makes extensive use of it. The only change I would like to see is the use of "function-based" item creation (as in <em>Arcana Unearthed</em>), as opposed to "form-based" item creation.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2063137, member: 5122"] Speaking personally, my necrotheurge uses his Craft Wondrous Items feat for the other characters in his group, but he does charge them something for it. (Typically he'll craft them an item for 80 percent of book price.) Everybody is happy with this ... they get items more cheaply, and my necrotheurge gets more money to invest in his own items. Similarly, when my ranger used to hit up his dwarven weaponsmith friend for items, back during [i]RttToEE[/i], I didn't expect to get the benefit of the feat free ... I paid for it, again about 80 percent of book price. IMO, the crafting feats were designed and balanced with this sort of arrangement in mind. Without the XP cost, the feats are too powerful ... wizard PCs would be able to make profits of hundreds of gold pieces [i]per day[/i]. Even if they had allowed a distributed XP cost, the basic problem would still remain ... the XP costs would be so diluted as to have much less of an overall balancing effect. So yes, I think the current system is fair, and I say that as a player who makes extensive use of it. The only change I would like to see is the use of "function-based" item creation (as in [i]Arcana Unearthed[/i]), as opposed to "form-based" item creation. [/QUOTE]
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