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<blockquote data-quote="Nomnath" data-source="post: 5456902" data-attributes="member: 6669521"><p>Hi there,</p><p></p><p>I personally think there is potentially plenty of time for a wizard to make items with a little creativity. The SRD mentions that all you really need are the materials, a steady place to work, and good lighting and that any place that you can prepare spells in, also can be a place you can work in. So, considering that you need 9 hours a day, 8 for rest and 1 for preparing spells, you have 15 hours to do the adventuring and crafting, easily done with some creative multi-tasking.</p><p></p><p>-if your groups spend more than 8 hours in a night, use the rest for crafting in your tent with the lamp on.</p><p></p><p>-when traveling between areas, craft in the carriage, or have someone drag your floating disk around while you sit and craft on it.</p><p></p><p>-work during meal times, or lulls in the action.</p><p></p><p>I'm fairly uncertain about changing actual requirements for costs. Maybe convince your DM that you could break the time costs into minimums in hours instead of days and that you can put more or less in every day with a minimum number of days as listed? So a 4000g item would be 4 days minimum but you can split the 32 hours however you want so long as you don't finish in less than 4 days.</p><p></p><p></p><p></p><p></p><p></p><p>Or you can just cheeze it with an artificer with a crafting homunculus that is stuffed into the bag of holding.</p></blockquote><p></p>
[QUOTE="Nomnath, post: 5456902, member: 6669521"] Hi there, I personally think there is potentially plenty of time for a wizard to make items with a little creativity. The SRD mentions that all you really need are the materials, a steady place to work, and good lighting and that any place that you can prepare spells in, also can be a place you can work in. So, considering that you need 9 hours a day, 8 for rest and 1 for preparing spells, you have 15 hours to do the adventuring and crafting, easily done with some creative multi-tasking. -if your groups spend more than 8 hours in a night, use the rest for crafting in your tent with the lamp on. -when traveling between areas, craft in the carriage, or have someone drag your floating disk around while you sit and craft on it. -work during meal times, or lulls in the action. I'm fairly uncertain about changing actual requirements for costs. Maybe convince your DM that you could break the time costs into minimums in hours instead of days and that you can put more or less in every day with a minimum number of days as listed? So a 4000g item would be 4 days minimum but you can split the 32 hours however you want so long as you don't finish in less than 4 days. Or you can just cheeze it with an artificer with a crafting homunculus that is stuffed into the bag of holding. [/QUOTE]
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