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Magic Item Creator
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<blockquote data-quote="Troll Wizard" data-source="post: 1888299" data-attributes="member: 17513"><p>The attached file is an excel spreadsheet that allows you to create scrolls, wands, staves, potions, weapons, and armor/shield per D&D 3.5 rule set. It includes a "limited" wondrous item creator. This alpha version is still in need of additional work, but I believe it has enough functionality that people can at least get some usefulness from it.</p><p></p><p>The wondrous item creator allows you to create the more basic wondrous item. I did add a custom "spell" ability section, allowing you to create custom spell abilities. Though please be forewarned that this function is rather limited and by no means replaces a player's and DM perspective on what is balanced for a wondrous item. IMO spells of "instanteous" duration should not be made into wondrous items with use-activated and continuous activation methods. This would avoid problems with True Strike, Cure Light Wounds, and many other spells being applied to use-activated and continuous magical items.</p><p></p><p><span style="color: SandyBrown">Update August 26, 2005</span></p><p><span style="color: SandyBrown">Well it’s been a while since I worked on this but I finally managed to get motivated to get something edited and revised.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">All the edits/revisions/changes are in the wondrous item creator sheet.</span></p><ul> <li data-xf-list-type="ul"><span style="color: SandyBrown">Instead of one save, one AC, and one ability enhancement option now you can select up to 4 buffs from a long list of options in any kind of combination you wish</span></li> <li data-xf-list-type="ul"><span style="color: SandyBrown">Instead of 2 skills now you can select up to 4 skills</span></li> <li data-xf-list-type="ul"><span style="color: SandyBrown">I tweaked the custom ability creator a bit, not perfect - it really needs some more flexibility and definitely some kind of explanation in its proper use.</span></li> </ul><p></p><p><span style="color: SandyBrown">There is definitely room for improvement, but for the simple stuff it should work fine. Eventually I want to be able to pull in a magical sword (or armor) into the wondrous item and place secondary magical abilities on top of any existing +# enhancements... perhaps for the next version.</span></p><p><span style="color: SandyBrown">For the next version I believe I will "try" to finish creating a page where users can add their own special buffs, which automatically show up in the list of options. I did attempt it within this version but unless you are familiar with Excel spreadsheets you can mess up the vlookup commands and therefore the equations.</span></p><p><span style="color: SandyBrown"></span></p><p><span style="color: SandyBrown">Anyway enjoy, feedback is always welcomed and appreciated.</span></p><p></p><p>If you are interested D/L and review it, check it for any errors with the rules. As always with magic items the DM has the final say on availability and price. I am hopeful this will be a beneficial aid to DM and players.</p><p></p><p>Joe</p></blockquote><p></p>
[QUOTE="Troll Wizard, post: 1888299, member: 17513"] The attached file is an excel spreadsheet that allows you to create scrolls, wands, staves, potions, weapons, and armor/shield per D&D 3.5 rule set. It includes a "limited" wondrous item creator. This alpha version is still in need of additional work, but I believe it has enough functionality that people can at least get some usefulness from it. The wondrous item creator allows you to create the more basic wondrous item. I did add a custom "spell" ability section, allowing you to create custom spell abilities. Though please be forewarned that this function is rather limited and by no means replaces a player's and DM perspective on what is balanced for a wondrous item. IMO spells of "instanteous" duration should not be made into wondrous items with use-activated and continuous activation methods. This would avoid problems with True Strike, Cure Light Wounds, and many other spells being applied to use-activated and continuous magical items. [COLOR=SandyBrown]Update August 26, 2005[/COLOR] [COLOR=SandyBrown]Well it’s been a while since I worked on this but I finally managed to get motivated to get something edited and revised. All the edits/revisions/changes are in the wondrous item creator sheet. [list] [*]Instead of one save, one AC, and one ability enhancement option now you can select up to 4 buffs from a long list of options in any kind of combination you wish [*]Instead of 2 skills now you can select up to 4 skills [*]I tweaked the custom ability creator a bit, not perfect - it really needs some more flexibility and definitely some kind of explanation in its proper use. [/list] There is definitely room for improvement, but for the simple stuff it should work fine. Eventually I want to be able to pull in a magical sword (or armor) into the wondrous item and place secondary magical abilities on top of any existing +# enhancements... perhaps for the next version. For the next version I believe I will "try" to finish creating a page where users can add their own special buffs, which automatically show up in the list of options. I did attempt it within this version but unless you are familiar with Excel spreadsheets you can mess up the vlookup commands and therefore the equations. Anyway enjoy, feedback is always welcomed and appreciated.[/COLOR] If you are interested D/L and review it, check it for any errors with the rules. As always with magic items the DM has the final say on availability and price. I am hopeful this will be a beneficial aid to DM and players. Joe [/QUOTE]
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