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*Pathfinder & Starfinder
Magic Item Daily Power rule change and Elixir
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5348383" data-attributes="member: 5143"><p>Well, the point of the rule change was to give a way for DMs to actually reward players with magic items again. Unfortunately, 4e was written so that almost any item you could give out as treasure would be worse than whatever the PCs already had.</p><p></p><p>We were told at the presentation by WOTC where they announced this change in rules that they wanted Uncommon items to be universally better than Common items so that any item you decided to hand out would likely be an upgrade over what they had. I also got a distinct undercurrent of "And all of the super powerful builds thrown around on the Char Op boards require a specific combination of 3 or 4 items to function correctly. We want to give DMs back the power in their own games and give them the choice of whether they want to allow those combos."</p><p></p><p>I, for one, am really happy about this change. My game was already approaching the point where I'd have to give my players a week to make up new characters because they weren't happy unless they had enough time to look through every magic item in the game for their three choices.</p><p></p><p></p><p>I'm actually suspecting that there will be NO new rule for starting at higher levels. The DM Kit is out, so in the Rules Compendium. Neither of them have rules for starting at higher levels. Since neither of these have a new rule, the old one still applies. 3 magic items and a bunch of cash.</p><p></p><p>The designers have said that the beauty of this new rule is that it allows each DM to decide on their own preferences regarding magic items. The default rule is that Uncommon items are only given out by the DM, but a DM who liked the way it used to be can simply say "There are no difference between Uncommon and Common items in my game".</p><p></p><p>I have a feeling that's why they are leaving the rule the same. You get to pick 3 magic items when you start at higher level. By default, they all have to be common and you can only buy common items. But a DM could change that in their own games.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5348383, member: 5143"] Well, the point of the rule change was to give a way for DMs to actually reward players with magic items again. Unfortunately, 4e was written so that almost any item you could give out as treasure would be worse than whatever the PCs already had. We were told at the presentation by WOTC where they announced this change in rules that they wanted Uncommon items to be universally better than Common items so that any item you decided to hand out would likely be an upgrade over what they had. I also got a distinct undercurrent of "And all of the super powerful builds thrown around on the Char Op boards require a specific combination of 3 or 4 items to function correctly. We want to give DMs back the power in their own games and give them the choice of whether they want to allow those combos." I, for one, am really happy about this change. My game was already approaching the point where I'd have to give my players a week to make up new characters because they weren't happy unless they had enough time to look through every magic item in the game for their three choices. I'm actually suspecting that there will be NO new rule for starting at higher levels. The DM Kit is out, so in the Rules Compendium. Neither of them have rules for starting at higher levels. Since neither of these have a new rule, the old one still applies. 3 magic items and a bunch of cash. The designers have said that the beauty of this new rule is that it allows each DM to decide on their own preferences regarding magic items. The default rule is that Uncommon items are only given out by the DM, but a DM who liked the way it used to be can simply say "There are no difference between Uncommon and Common items in my game". I have a feeling that's why they are leaving the rule the same. You get to pick 3 magic items when you start at higher level. By default, they all have to be common and you can only buy common items. But a DM could change that in their own games. [/QUOTE]
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Magic Item Daily Power rule change and Elixir
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