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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Daily Power rule change and Elixir
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<blockquote data-quote="Shin Okada" data-source="post: 5348415" data-attributes="member: 1956"><p>Well, frankly speaking, if that is the WotC's way to go. It is quite opposite to my taste. And to the tastes of my players. Many of the players likes to customize their PCs, including their gears, and IMHO that was one of the great strength of 3.Xe and after D&D.</p><p></p><p>Also, I have another concern. In 4.0e, other than creating magic items, there is almost no way to make PCs to re-prepare or change tactics.</p><p></p><p>Unlike older editions, spellcasters don't have long list of spells from which they can choose that day's spells.</p><p></p><p>On the other hand, magic item creation was relatively easy in 4e, as a ritual take only 1 hour.</p><p></p><p>We met a bunch of trolls in P1 module and found that no PC in the party has at-will acid or fire powers. So we retreated, create some +1 flaming weapons (relatively cheap enough for a paragon party) and some Elixir of Dragon Breath. Another time, we found that we definitely need some way to commit aerial combats. So we made some Elixir of Flying.</p><p></p><p>Now, it seems that all of those magic items useful for "re-prepare for rematch" is removed from the hands of PCs.</p><p></p><p>Should players now stop trying to solve problems by themselves and instead just hope the DM or the Module, AKA Deus-Ex-Machina gives them appropriate magic item? Now there is no room for players to use their own brain to change the tide of battle?</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5348415, member: 1956"] Well, frankly speaking, if that is the WotC's way to go. It is quite opposite to my taste. And to the tastes of my players. Many of the players likes to customize their PCs, including their gears, and IMHO that was one of the great strength of 3.Xe and after D&D. Also, I have another concern. In 4.0e, other than creating magic items, there is almost no way to make PCs to re-prepare or change tactics. Unlike older editions, spellcasters don't have long list of spells from which they can choose that day's spells. On the other hand, magic item creation was relatively easy in 4e, as a ritual take only 1 hour. We met a bunch of trolls in P1 module and found that no PC in the party has at-will acid or fire powers. So we retreated, create some +1 flaming weapons (relatively cheap enough for a paragon party) and some Elixir of Dragon Breath. Another time, we found that we definitely need some way to commit aerial combats. So we made some Elixir of Flying. Now, it seems that all of those magic items useful for "re-prepare for rematch" is removed from the hands of PCs. Should players now stop trying to solve problems by themselves and instead just hope the DM or the Module, AKA Deus-Ex-Machina gives them appropriate magic item? Now there is no room for players to use their own brain to change the tide of battle? [/QUOTE]
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Magic Item Daily Power rule change and Elixir
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