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Magic Item Daily Power Usage Limits
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<blockquote data-quote="Manhattanguy" data-source="post: 4602147" data-attributes="member: 70864"><p>Another reason for the daily item limit is to discourage the "five minute workday." The designers were trying to keep people from walking into their first combat of the day, using all their dailies, winning the fight, then setting up camp and waiting until the next morning for fight number 2. By allowing an additional use of a daily power every milestone (as well as by imposing certain other rules like the limitations on extended rests and so forth), the designers were hoping to encourage people to fight several times a day in order to reach those milestones. Whether that is actually sufficient motivation to get people to continue fighting is another topic.</p><p></p><p><strong><a href="http://www.enworld.org/forum/members/neuronphaser.html" target="_blank">neuronphaser</a></strong>:</p><p></p><p>I agree to a large extent: I enjoy putting things in treasure hordes that my players haven't been asking for and don't know anything about. None of my players have, or plan to buy, the Adventurer's Vault; our game is on hold for now, but I'm looking forward to putting various AV items into the treasure hordes for them to discover and experiment with. I agree that getting them to try something new and out of their comfort zone is generally fun for the DM and interesting for the character.</p><p></p><p>Having said that, I still throw the players a bone every now and then. If one of my characters is an archer, for example, then I'll make sure to drop a cool new bow or nifty set of arrows into a treasure horde every few levels.</p></blockquote><p></p>
[QUOTE="Manhattanguy, post: 4602147, member: 70864"] Another reason for the daily item limit is to discourage the "five minute workday." The designers were trying to keep people from walking into their first combat of the day, using all their dailies, winning the fight, then setting up camp and waiting until the next morning for fight number 2. By allowing an additional use of a daily power every milestone (as well as by imposing certain other rules like the limitations on extended rests and so forth), the designers were hoping to encourage people to fight several times a day in order to reach those milestones. Whether that is actually sufficient motivation to get people to continue fighting is another topic. [B][URL="http://www.enworld.org/forum/members/neuronphaser.html"]neuronphaser[/URL][/B]: I agree to a large extent: I enjoy putting things in treasure hordes that my players haven't been asking for and don't know anything about. None of my players have, or plan to buy, the Adventurer's Vault; our game is on hold for now, but I'm looking forward to putting various AV items into the treasure hordes for them to discover and experiment with. I agree that getting them to try something new and out of their comfort zone is generally fun for the DM and interesting for the character. Having said that, I still throw the players a bone every now and then. If one of my characters is an archer, for example, then I'll make sure to drop a cool new bow or nifty set of arrows into a treasure horde every few levels. [/QUOTE]
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