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Magic Item Dependence
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4263043" data-attributes="member: 834"><p>You want to see how they diminished the Magic item dependance?</p><p></p><p>Try a old classic : Heroes captured. Obviously all their gears are removed.</p><p></p><p>In previous editions, you needed to have their equipment conveniently kept near the point where the heroes would eventually escape. Or else you 'd need to have ton of loot available and unguarded. Or else you needed to have very weak enemies nearby. All lame solutions to the fact that a 'naked' 15th level fighter isn't worth a 8th level fighter with level approrpiate equipment.</p><p></p><p>Now?</p><p></p><p>You could have your character captured by drows and then they escape and desperately try to evade capture and make it to the surface WITHOUT THEIR EQUIPMENT!</p><p></p><p>Yep. You'd have to consider them to be a bit weaker than their level sugests when designing encounter but it can be done handily without throwing goblins at 15th level character or force feeding them replacement equipment. They'd grab whatever is handy and they could fight off surprisingly tough challenges in 4e.</p><p></p><p>A 15th level party escaping the drow city and intially unequipped could even end up battling a Umber Hulk or two on their way up, armed with clubs or whatever they scrounged and have a good fighting chance. Perhaps even a Mind Flayer infiltrator with a handful of troglodytes thrall. Even a small drow party (They'd be welcome, in fact, since they'd carry a lot of stuff adventurers would crave at this point).</p><p></p><p>That 'escape from the drow city' tale is far superior in 4e than in 3e since you can really make the scarcity of equipment felt for a while without completely crippling the party, baby feeding them powerful equipment or 'conveniently' letting their gears unguarded.</p><p></p><p>Do this and you'll finally understand what they meant by diminishing magical item dependance.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4263043, member: 834"] You want to see how they diminished the Magic item dependance? Try a old classic : Heroes captured. Obviously all their gears are removed. In previous editions, you needed to have their equipment conveniently kept near the point where the heroes would eventually escape. Or else you 'd need to have ton of loot available and unguarded. Or else you needed to have very weak enemies nearby. All lame solutions to the fact that a 'naked' 15th level fighter isn't worth a 8th level fighter with level approrpiate equipment. Now? You could have your character captured by drows and then they escape and desperately try to evade capture and make it to the surface WITHOUT THEIR EQUIPMENT! Yep. You'd have to consider them to be a bit weaker than their level sugests when designing encounter but it can be done handily without throwing goblins at 15th level character or force feeding them replacement equipment. They'd grab whatever is handy and they could fight off surprisingly tough challenges in 4e. A 15th level party escaping the drow city and intially unequipped could even end up battling a Umber Hulk or two on their way up, armed with clubs or whatever they scrounged and have a good fighting chance. Perhaps even a Mind Flayer infiltrator with a handful of troglodytes thrall. Even a small drow party (They'd be welcome, in fact, since they'd carry a lot of stuff adventurers would crave at this point). That 'escape from the drow city' tale is far superior in 4e than in 3e since you can really make the scarcity of equipment felt for a while without completely crippling the party, baby feeding them powerful equipment or 'conveniently' letting their gears unguarded. Do this and you'll finally understand what they meant by diminishing magical item dependance. [/QUOTE]
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