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Magic Item design?
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<blockquote data-quote="fireinthedust" data-source="post: 6371643" data-attributes="member: 51930"><p>AC17 is nothing. Many 1st level characters will be able to hit that easily with their main attack focus (ie: spells for a Wizard, etc.).</p><p></p><p>I found mention of magic items in the Basic kit, with a +1 weapon and +1 armor. If the high level monsters are so easy to hit (not one-shot, but at least hit), I don't think we'll need +5 items. In fact, there isn't really a place in the monster entries for critters wearing gear. That was a thing in 3e, dragons needing to wear things like cloaks of protection (which was so dumb). </p><p></p><p></p><p>Will we see formulae like the 3e model for how to build magic items? Or more like the 4e model?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6371643, member: 51930"] AC17 is nothing. Many 1st level characters will be able to hit that easily with their main attack focus (ie: spells for a Wizard, etc.). I found mention of magic items in the Basic kit, with a +1 weapon and +1 armor. If the high level monsters are so easy to hit (not one-shot, but at least hit), I don't think we'll need +5 items. In fact, there isn't really a place in the monster entries for critters wearing gear. That was a thing in 3e, dragons needing to wear things like cloaks of protection (which was so dumb). Will we see formulae like the 3e model for how to build magic items? Or more like the 4e model? [/QUOTE]
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