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Magic Item design?
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<blockquote data-quote="Astrosicebear" data-source="post: 6373169" data-attributes="member: 67017"><p>Note that ANYONE can now use wands... So that gives fighters something else.</p><p></p><p>But in playing through the starter set, and reading through the first adventure (HotDQ), it seems that casters are getting the better loot. There are staves and wands that seem better than even the strongest magic weapons.</p><p></p><p></p><p>But as far as overall design, we are going to see more Lord of the Rings/old skool approach to magic items on characters. Gone are the days of the shopping list, and glowing adventurers laden with magic items upon magic items... now they will mean something, and even help define characters.</p><p></p><p>Instead of <em>+1 keen longsword</em> we will see things like <strong>Sunsword</strong>, a <em>+1 longsword</em> that glows in the brightness of the sun, gaining power as it does. As long as the Sunsword is exposed to sunlight for 1 hour it glows with the effect of the <em>light </em>spell for 8 hours or until its special ability is discharged or the wielder commands it to stop(can be restarted as an action). Additionally the Sunsword deals maximum weapon damage to any creature it hits that possesses darkvision. Special: 1/day as long as the Sunsword is glowing from its light ability, the wielder can release a blast of <em>daylight </em>as per the spell. After which the sword functions as just a +1 longsword until recharged in direct sunlight.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6373169, member: 67017"] Note that ANYONE can now use wands... So that gives fighters something else. But in playing through the starter set, and reading through the first adventure (HotDQ), it seems that casters are getting the better loot. There are staves and wands that seem better than even the strongest magic weapons. But as far as overall design, we are going to see more Lord of the Rings/old skool approach to magic items on characters. Gone are the days of the shopping list, and glowing adventurers laden with magic items upon magic items... now they will mean something, and even help define characters. Instead of [I]+1 keen longsword[/I] we will see things like [B]Sunsword[/B], a [I]+1 longsword[/I] that glows in the brightness of the sun, gaining power as it does. As long as the Sunsword is exposed to sunlight for 1 hour it glows with the effect of the [I]light [/I]spell for 8 hours or until its special ability is discharged or the wielder commands it to stop(can be restarted as an action). Additionally the Sunsword deals maximum weapon damage to any creature it hits that possesses darkvision. Special: 1/day as long as the Sunsword is glowing from its light ability, the wielder can release a blast of [I]daylight [/I]as per the spell. After which the sword functions as just a +1 longsword until recharged in direct sunlight. [/QUOTE]
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