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Magic item destruction
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<blockquote data-quote="Hashmalum" data-source="post: 619051" data-attributes="member: 9450"><p>Yes, I think the <em>dispel magic/shatter</em> trick should work. Normally, though, it isn't a very sound tactical choice... Unless, perhaps, that same spellcaster has a bunch of gargoyles or other creatures with damage resistance backing him up. "He's really making mincemeat out of my pet gargoyles with that sword of his... I'd better do something about that!"</p><p></p><p>(Edit): Actually, come to think of it, summoned monsters with damage resistance start showing up with <em>summon monster III</em> (the celestial bison and fiendish dire bat both get damage reduction 5/+1 from their respective templates since they both have 4 or more hit dice).</p><p></p><p>A low-level mage with mere 3rd-level spells, with perhaps some self-made scrolls and/or extra slots due to specialization and/or the Extra Slot feat could use some annoying hit-and-run tactics and become dreaded by your party out of all proportion to his level. Have him repeatedly ambush the party, with his summoning, buffing, and escape spells (<em>expeditious retreat</em>, <em>protection from arrows</em>, <em>shield</em>) precast, break a weapon, then run away. Lather, rinse, and repeat. Why? Maybe the party thought it was safe to make fun of him of earlier. Maybe he wants to rob the party and just isn't interested in their magic weapons. Maybe he wants the XP for defeating the entire group and doesn't want to share (an NPC powergamer) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(Second edit): Come to think of it, casting spells on an enemy's weapon isn't a direct attack, and neither is summoning monsters--so you could pull off the entire tactic while protected by <em>invisibility</em>! Crueler and crueler.</p><p></p><p><em>Shatter</em> on the cleric's holy symbol, thus depriving him of any spell which has a DF component, isn't as nasty because the cleric can always dump uncastable spells into <em>cure wounds</em> spells, which unfortunately only have verbal and somatic components.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 619051, member: 9450"] Yes, I think the [I]dispel magic/shatter[/I] trick should work. Normally, though, it isn't a very sound tactical choice... Unless, perhaps, that same spellcaster has a bunch of gargoyles or other creatures with damage resistance backing him up. "He's really making mincemeat out of my pet gargoyles with that sword of his... I'd better do something about that!" (Edit): Actually, come to think of it, summoned monsters with damage resistance start showing up with [I]summon monster III[/I] (the celestial bison and fiendish dire bat both get damage reduction 5/+1 from their respective templates since they both have 4 or more hit dice). A low-level mage with mere 3rd-level spells, with perhaps some self-made scrolls and/or extra slots due to specialization and/or the Extra Slot feat could use some annoying hit-and-run tactics and become dreaded by your party out of all proportion to his level. Have him repeatedly ambush the party, with his summoning, buffing, and escape spells ([I]expeditious retreat[/I], [I]protection from arrows[/I], [I]shield[/I]) precast, break a weapon, then run away. Lather, rinse, and repeat. Why? Maybe the party thought it was safe to make fun of him of earlier. Maybe he wants to rob the party and just isn't interested in their magic weapons. Maybe he wants the XP for defeating the entire group and doesn't want to share (an NPC powergamer) ;) (Second edit): Come to think of it, casting spells on an enemy's weapon isn't a direct attack, and neither is summoning monsters--so you could pull off the entire tactic while protected by [I]invisibility[/I]! Crueler and crueler. [I]Shatter[/I] on the cleric's holy symbol, thus depriving him of any spell which has a DF component, isn't as nasty because the cleric can always dump uncastable spells into [I]cure wounds[/I] spells, which unfortunately only have verbal and somatic components. [/QUOTE]
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