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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Economy - alternatives?
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<blockquote data-quote="Dausuul" data-source="post: 5552120" data-attributes="member: 58197"><p>The only reason for the insane high-end prices is to keep high-level items from being purchased in magic shops by low-level PCs. If there <em>are</em> no high-level items in magic shops, you can scale down the costs without trouble. Something like 1,000 gp per level of the item might be about right. Item creation/upgrading by the PCs themselves isn't an issue; the Enchant Magic Item ritual won't let you create anything above your own level. </p><p></p><p>The only danger is that the PCs might find a high-level wizard and cajole said wizard into making stuff for them. However, this is like hiring Albert Einstein to tutor you in high school physics. Albert Einstein has better things to do with his time.</p><p></p><p>Rituals are a tougher issue. Since ritual costs are not standardized the way magic item prices are, you'd have to adjust them on a case-by-case basis, or apply some kind of percentage adjustment based on ritual level.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5552120, member: 58197"] The only reason for the insane high-end prices is to keep high-level items from being purchased in magic shops by low-level PCs. If there [i]are[/i] no high-level items in magic shops, you can scale down the costs without trouble. Something like 1,000 gp per level of the item might be about right. Item creation/upgrading by the PCs themselves isn't an issue; the Enchant Magic Item ritual won't let you create anything above your own level. The only danger is that the PCs might find a high-level wizard and cajole said wizard into making stuff for them. However, this is like hiring Albert Einstein to tutor you in high school physics. Albert Einstein has better things to do with his time. Rituals are a tougher issue. Since ritual costs are not standardized the way magic item prices are, you'd have to adjust them on a case-by-case basis, or apply some kind of percentage adjustment based on ritual level. [/QUOTE]
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Magic Item Economy - alternatives?
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