Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Economy - alternatives?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psikus" data-source="post: 5552249" data-attributes="member: 66049"><p>Item prices (and PC cash rewards, for that matter) do get pretty silly at higher levels, and I don't think there's a reason for that other than to prevent lower level characters from buying a +6 weapon. I haven't had to deal with this in our games, because we don't usually deal with gold - rather, players get all their gear as encounter rewards. For your game, I'd consider trying out the following rules:</p><p>- A character can only <strong>use</strong> magic items that are up to his level+5.</p><p>- Progression of item cost by level is completely recalculated, to more sane values.</p><p></p><p>Once you introduce game mechanics to prevent abusing item cost, you can tone down item inflation as much as you want. As a reference, the official 4E progression has gold costs multiply by 5 every five levels (so that a level 30 item costs ~8000 times as much as a level 1 one). Changing it to, say, multiply costs by 2 or 3 every five levels results in a much more reasonable progression. Once you are on it, I'd suggest rounding the cost of a level 1 item to a nicer number, like 250gp, in order to have a prettier table.</p><p></p><p>As a downside, players may think that the level limit on item use is artificial and forced (which it is), and other economy-related systems like rituals require additional work...</p></blockquote><p></p>
[QUOTE="Psikus, post: 5552249, member: 66049"] Item prices (and PC cash rewards, for that matter) do get pretty silly at higher levels, and I don't think there's a reason for that other than to prevent lower level characters from buying a +6 weapon. I haven't had to deal with this in our games, because we don't usually deal with gold - rather, players get all their gear as encounter rewards. For your game, I'd consider trying out the following rules: - A character can only [B]use[/B] magic items that are up to his level+5. - Progression of item cost by level is completely recalculated, to more sane values. Once you introduce game mechanics to prevent abusing item cost, you can tone down item inflation as much as you want. As a reference, the official 4E progression has gold costs multiply by 5 every five levels (so that a level 30 item costs ~8000 times as much as a level 1 one). Changing it to, say, multiply costs by 2 or 3 every five levels results in a much more reasonable progression. Once you are on it, I'd suggest rounding the cost of a level 1 item to a nicer number, like 250gp, in order to have a prettier table. As a downside, players may think that the level limit on item use is artificial and forced (which it is), and other economy-related systems like rituals require additional work... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Economy - alternatives?
Top