Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Economy - alternatives?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="andy3k" data-source="post: 5552367" data-attributes="member: 6674918"><p>First off, I'd like to say that I own an expensive set of knives and they are SOOOO worth the cost over cheap knives. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Moving on. Don't think of the cost of magic items as actual "gold". Think of it as the gold equivalent in residuum to create that item. Magic items aren't mass produced by powerful casters because no one but kings, wealthy merchants, and successful guilds have the money for even one magic item. Like a pharaoh building a pyramid or a king building a great monument, a person/organization only has the wealth for 1-3 powerful magic items in a lifetime.</p><p></p><p>So most those expensive magic items that are available in the world were created by kings and guilds and such over the course of centuries. They were also created in other planes or by gods or such (where economy is irrelevant) and end up on [name your game location].</p><p></p><p>Making these magic items requires residuum. You could pay a caster 10,000 gold (not that anyone in our world has that much) to make a magic item but if that caster does not have any residuum then you get bupkis. Sure, casters can spend hard earned money to have residuum mined for them, or casters can pay adventurers to obtain it from other planes, but it is rare and not easily gained. Most casters only end up with enough residuum for low level magic items. The other source of residuum is previously made magic items that are brought to caster for "processing".</p><p></p><p>So adventurers discover magical items or a rare chest of residuum. They do it on their own or maybe they are paid by a higher power to hunt it down for them. Anything the adventurers or employers don't want to use as is, they take to a caster and say, "Can you suck the magic from here and make something useful for me?"</p><p></p><p>In my group's game, the value of a magic item only represents the amount of magical energy required to make it, not a sack of coins. Since only a king or guild could actually afford to purchase a major magic item for coin, magic shops do not sell anything that costs more than 1,000 gold. Instead, you must bring enough magical energy to the caster to make your item for you (plus the gold or magical energy fee for manufacturing, the caster's profit).</p><p></p><p>Groovy?</p></blockquote><p></p>
[QUOTE="andy3k, post: 5552367, member: 6674918"] First off, I'd like to say that I own an expensive set of knives and they are SOOOO worth the cost over cheap knives. ;) Moving on. Don't think of the cost of magic items as actual "gold". Think of it as the gold equivalent in residuum to create that item. Magic items aren't mass produced by powerful casters because no one but kings, wealthy merchants, and successful guilds have the money for even one magic item. Like a pharaoh building a pyramid or a king building a great monument, a person/organization only has the wealth for 1-3 powerful magic items in a lifetime. So most those expensive magic items that are available in the world were created by kings and guilds and such over the course of centuries. They were also created in other planes or by gods or such (where economy is irrelevant) and end up on [name your game location]. Making these magic items requires residuum. You could pay a caster 10,000 gold (not that anyone in our world has that much) to make a magic item but if that caster does not have any residuum then you get bupkis. Sure, casters can spend hard earned money to have residuum mined for them, or casters can pay adventurers to obtain it from other planes, but it is rare and not easily gained. Most casters only end up with enough residuum for low level magic items. The other source of residuum is previously made magic items that are brought to caster for "processing". So adventurers discover magical items or a rare chest of residuum. They do it on their own or maybe they are paid by a higher power to hunt it down for them. Anything the adventurers or employers don't want to use as is, they take to a caster and say, "Can you suck the magic from here and make something useful for me?" In my group's game, the value of a magic item only represents the amount of magical energy required to make it, not a sack of coins. Since only a king or guild could actually afford to purchase a major magic item for coin, magic shops do not sell anything that costs more than 1,000 gold. Instead, you must bring enough magical energy to the caster to make your item for you (plus the gold or magical energy fee for manufacturing, the caster's profit). Groovy? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Economy - alternatives?
Top