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Magic item for +10 Performance skill
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<blockquote data-quote="Spatzimaus" data-source="post: 435224" data-attributes="member: 3051"><p>I've never really liked having these sorts of items in the game. By the time you're level 13+ you have hundreds of thousands of GP in assets. Buying a dozen +10 items for limited use is just too cheap. Instead of using skill points to get a good Craft skill, just buy a +10 item for the skill you want! Why bother with Rogue levels when you can just get items for Hide and Move Silently?</p><p></p><p>Personally I'd do it this way:</p><p>1> Increase the price by a factor of 2.5, to 50*(ranks^2). You could vary it by skill, of course. Double if it's a slotless item, as usual.</p><p>2> Require equal ranks instead of half; you can't put knowledge into an item that you didn't have yourself.</p><p>3> The bonus acts as ranks of the skill for the purposes of skill checks. The skill is treated as being a class skill for this purpose, but the bonus cannot take you over the maximum class-skill rank for your level. So, if the total of your own skill ranks plus those from the item exceed (level+3), the excess is lost.</p><p>4> The benefit only applies if you've been wearing the item for 24 hours. (Use the attunement rules from a Ring of Sustenance as a guideline). If you want an item with no attunement time, double the cost again.</p><p></p><p>Example: a level 4 Wizard picks up a ring that adds 10 to Perform (cost: 5,000 gp). At that level his maximum rank is 7, so for the purposes of Perform checks it'll be as if he had 7 ranks in the skill. Effectively these become useless to anyone who already had maxxed out a class skill.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 435224, member: 3051"] I've never really liked having these sorts of items in the game. By the time you're level 13+ you have hundreds of thousands of GP in assets. Buying a dozen +10 items for limited use is just too cheap. Instead of using skill points to get a good Craft skill, just buy a +10 item for the skill you want! Why bother with Rogue levels when you can just get items for Hide and Move Silently? Personally I'd do it this way: 1> Increase the price by a factor of 2.5, to 50*(ranks^2). You could vary it by skill, of course. Double if it's a slotless item, as usual. 2> Require equal ranks instead of half; you can't put knowledge into an item that you didn't have yourself. 3> The bonus acts as ranks of the skill for the purposes of skill checks. The skill is treated as being a class skill for this purpose, but the bonus cannot take you over the maximum class-skill rank for your level. So, if the total of your own skill ranks plus those from the item exceed (level+3), the excess is lost. 4> The benefit only applies if you've been wearing the item for 24 hours. (Use the attunement rules from a Ring of Sustenance as a guideline). If you want an item with no attunement time, double the cost again. Example: a level 4 Wizard picks up a ring that adds 10 to Perform (cost: 5,000 gp). At that level his maximum rank is 7, so for the purposes of Perform checks it'll be as if he had 7 ranks in the skill. Effectively these become useless to anyone who already had maxxed out a class skill. [/QUOTE]
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