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<blockquote data-quote="drothgery" data-source="post: 3894998" data-attributes="member: 360"><p>I voted for boring, glut, and need. Though if Nifft's <strong>complicated</strong> option had been there, I'd add that to the list, too.</p><p></p><p>Definitely not on the list, though, are <strong>trade</strong> and <strong>manufacture</strong>. Unless you want to make magic items more rare than they've been in any edition of D&D, ever, then PCs are going to acquire things they can't use or otherwise don't want; it's absurd to think this wouldn't happen to NPCs as well. And if there are a non-trivial amount of +1 swords in the world, then it seems like someone should be able to make them; while it's possible to create a universe in which making a +1 sword is something no PC would do, it probably requires a lot of assumptions that don't apply to standard D&D worlds.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3894998, member: 360"] I voted for boring, glut, and need. Though if Nifft's [B]complicated[/B] option had been there, I'd add that to the list, too. Definitely not on the list, though, are [B]trade[/B] and [B]manufacture[/B]. Unless you want to make magic items more rare than they've been in any edition of D&D, ever, then PCs are going to acquire things they can't use or otherwise don't want; it's absurd to think this wouldn't happen to NPCs as well. And if there are a non-trivial amount of +1 swords in the world, then it seems like someone should be able to make them; while it's possible to create a universe in which making a +1 sword is something no PC would do, it probably requires a lot of assumptions that don't apply to standard D&D worlds. [/QUOTE]
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