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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 3895406" data-attributes="member: 4129"><p>Nifft, I think your slightly missing the point. What Treebore was saying is that as DM, you do have total freedom from those assumptions</p><p></p><p>DnD is a game that can be "fixed" whenever you need it to be. Magic items running rampant, get rid of them. Monsters with DR/X Special Metal, just give them different DR, or change their DR on the fly. Why can and should the DM do this, because its his job to make sure the game that he is running is enjoyable for everyone.</p><p></p><p>The DM is the Benevolent Dictator of the game he is running. Sure, he needs the input of the players, but its his call what adventures are run, the style of the game, the NPCs the party encounters, and things the PCs find along the way. Aside from PC choices, <u>nothing happens in the DM's world that the DM doesn't want to happen.</u> Not the right time in the story for a villain to die, guess what, he gets away. Think the fight is too easy, double the damage the bad guys are doing. DR 50/Silly String kind of crazy for a monster, change it. Need some NPC to be in a town for the party, guess what, he's there. </p><p></p><p>WotC puts out some nice guidelines for what a character might have at level X. +3 Sword at level 12, thanks WotC, I'll take that into consideration when I design the game I want to run. In the end, its purely up to the DM to decide what, when, and how any magic item falls into the hands of the players.</p><p></p><p>It would be very nice for all DnD supplements to be highly cinematic in rules and take place in extremely low magic worlds without dieties(which is the play style I enjoy). I'm a fool to think that WotC is going to put out a generic rule sets and supplements that match that play style exactly. However the rule set is generic (read "Free-Form") enough for me to bend it to the games I enjoy running.</p><p></p><p>In the end, the <strong>DM and Players make the game</strong>. The game system can only get in the way.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 3895406, member: 4129"] Nifft, I think your slightly missing the point. What Treebore was saying is that as DM, you do have total freedom from those assumptions DnD is a game that can be "fixed" whenever you need it to be. Magic items running rampant, get rid of them. Monsters with DR/X Special Metal, just give them different DR, or change their DR on the fly. Why can and should the DM do this, because its his job to make sure the game that he is running is enjoyable for everyone. The DM is the Benevolent Dictator of the game he is running. Sure, he needs the input of the players, but its his call what adventures are run, the style of the game, the NPCs the party encounters, and things the PCs find along the way. Aside from PC choices, [U]nothing happens in the DM's world that the DM doesn't want to happen.[/U] Not the right time in the story for a villain to die, guess what, he gets away. Think the fight is too easy, double the damage the bad guys are doing. DR 50/Silly String kind of crazy for a monster, change it. Need some NPC to be in a town for the party, guess what, he's there. WotC puts out some nice guidelines for what a character might have at level X. +3 Sword at level 12, thanks WotC, I'll take that into consideration when I design the game I want to run. In the end, its purely up to the DM to decide what, when, and how any magic item falls into the hands of the players. It would be very nice for all DnD supplements to be highly cinematic in rules and take place in extremely low magic worlds without dieties(which is the play style I enjoy). I'm a fool to think that WotC is going to put out a generic rule sets and supplements that match that play style exactly. However the rule set is generic (read "Free-Form") enough for me to bend it to the games I enjoy running. In the end, the [B]DM and Players make the game[/B]. The game system can only get in the way. [/QUOTE]
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