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<blockquote data-quote="Commonblade" data-source="post: 3895412" data-attributes="member: 22317"><p>I voted for Boring, Common, Glut, Trade, and Need.</p><p></p><p><rant></p><p></p><p>It wasn't until recently that I really started to feel the boringness of +X items. Now that I do I have began to cringe at the idea of placing them anywhere in my game. Magic Items should be unique. If a magic item doesn’t have a story, its just another tool.</p><p></p><p>To hammer in that point, why does everything carry a magic item. (because you gave it to them DM! Duh) But it has to challenge the PC's. (No not really, you really shouldn't confront your PC with basic guards, or even elite guards with magic treasure, a proper villain would only out fit the best with such things). Shut up inside voice. </p><p></p><p>Can anyone give me a good example of non-DND fantasy where all the characters had a magic sword, magic bow, magic armor, magic shield , magic ring , magic cloak, magic x, magic y, magic blah? If it exist I just can't think of it. Most of what I have read or watched has had a character with a single item that usually had multiple abilities/effects. </p><p></p><p>Don't get me wrong, I have no problem with a PC making their own stuff, I just have problems with the selling of magic items. (You sell magic items in every town of your game). Yes and its a problem. I hate, and yes this is new, hate magic item shops. It completely killed the wonder of the magic item and knocked down to just another tool. If NPCs hold on to magic items they can't use (stupid random table) as money why can't the PCs. (Wait, if you have no stores that sell magic items, what would they spend it on?) I don't know, maybe there should be something more mundane to buy...like an island. They guy who is king is just probably the guy whose ancestor bought the whole dang country with a scroll of cure light wounds (now that’s just silly). Is it?</p><p></p><p>The problem is the Need. Crap, you want to make the game hard core, simply not give out any magic items, prevent the 8 minute work day (Monsters can attack the party) and watch the group TPK like a group of Orcs trying to singing x-mas carols. How can the players not feel like they are entitled to some loot when they get themselves thrashed so soundly? </p><p></p><p>I know a lot of my problems are self inflicted. I plan on correcting them "next time." Thanks for letting me rant.</p><p></p><p></rant></p></blockquote><p></p>
[QUOTE="Commonblade, post: 3895412, member: 22317"] I voted for Boring, Common, Glut, Trade, and Need. <rant> It wasn't until recently that I really started to feel the boringness of +X items. Now that I do I have began to cringe at the idea of placing them anywhere in my game. Magic Items should be unique. If a magic item doesn’t have a story, its just another tool. To hammer in that point, why does everything carry a magic item. (because you gave it to them DM! Duh) But it has to challenge the PC's. (No not really, you really shouldn't confront your PC with basic guards, or even elite guards with magic treasure, a proper villain would only out fit the best with such things). Shut up inside voice. Can anyone give me a good example of non-DND fantasy where all the characters had a magic sword, magic bow, magic armor, magic shield , magic ring , magic cloak, magic x, magic y, magic blah? If it exist I just can't think of it. Most of what I have read or watched has had a character with a single item that usually had multiple abilities/effects. Don't get me wrong, I have no problem with a PC making their own stuff, I just have problems with the selling of magic items. (You sell magic items in every town of your game). Yes and its a problem. I hate, and yes this is new, hate magic item shops. It completely killed the wonder of the magic item and knocked down to just another tool. If NPCs hold on to magic items they can't use (stupid random table) as money why can't the PCs. (Wait, if you have no stores that sell magic items, what would they spend it on?) I don't know, maybe there should be something more mundane to buy...like an island. They guy who is king is just probably the guy whose ancestor bought the whole dang country with a scroll of cure light wounds (now that’s just silly). Is it? The problem is the Need. Crap, you want to make the game hard core, simply not give out any magic items, prevent the 8 minute work day (Monsters can attack the party) and watch the group TPK like a group of Orcs trying to singing x-mas carols. How can the players not feel like they are entitled to some loot when they get themselves thrashed so soundly? I know a lot of my problems are self inflicted. I plan on correcting them "next time." Thanks for letting me rant. </rant> [/QUOTE]
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