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<blockquote data-quote="Ulrick" data-source="post: 3895598" data-attributes="member: 775"><p>I voted every single catagory. The magic item system in 3.0/3.5e annoys me for all of those reasons. The fact is, that if you alter one of those catagories, it affects how you run and design adventures for D&D. At higher levels, not having all those magic items (the glut catagory) can effect CR. So therefore, PCs expect to have those magic items. It's just a circle of annoyance. I have players both present and past try to find the "magic shop" in town, and I have to keep explaining to them, "why hell would somebody with a magic item want to sell it---unless it was cursed?"</p><p></p><p>I can see somebody selling a minor magic item like a potion or a scroll, but not a permanent item--even a +1 weapon, unless they were desperate and needed the money or the item has some drawback. I can see high-level NPCs rewarding players with a coveted magic item for some quest accomplished--as long as the PCs share the same beliefs and ideals. </p><p></p><p>But as for "magic shops." No. 3.5 already has a video-gamey feel without adding magic shops.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 3895598, member: 775"] I voted every single catagory. The magic item system in 3.0/3.5e annoys me for all of those reasons. The fact is, that if you alter one of those catagories, it affects how you run and design adventures for D&D. At higher levels, not having all those magic items (the glut catagory) can effect CR. So therefore, PCs expect to have those magic items. It's just a circle of annoyance. I have players both present and past try to find the "magic shop" in town, and I have to keep explaining to them, "why hell would somebody with a magic item want to sell it---unless it was cursed?" I can see somebody selling a minor magic item like a potion or a scroll, but not a permanent item--even a +1 weapon, unless they were desperate and needed the money or the item has some drawback. I can see high-level NPCs rewarding players with a coveted magic item for some quest accomplished--as long as the PCs share the same beliefs and ideals. But as for "magic shops." No. 3.5 already has a video-gamey feel without adding magic shops. [/QUOTE]
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