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Magic Item Hate
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<blockquote data-quote="Benimoto" data-source="post: 3895603" data-attributes="member: 40093"><p>I kind of like magic items, and I only voted Glut, and even then I did so kind of halfheartedly.</p><p></p><p>I'm pretty much fine with the current level of magic items. Sure it would be nice if magic items were legendary and rare, like the Arthurian legends but those kind of items introduce problems in a D&D campaign. If an item is worth being legendary, then it's probably going to be overpowered when a PC gets her hands on it, and if magic items are rare, then only one PC has that legendary overpowered item, and that leads to party imbalance.</p><p></p><p>The current system, with a lot of little items that give specific bonuses seems almost evolved to match the game of D&D with its incremental advancement and character building.</p><p></p><p>So yeah, my only real gripe is that maybe there's a few too many item slots, and that it should be possible to make effective classed NPCs without loading them down with magic items that the PCs will either immediately don for an upgrade, or instantly sell to buy something better.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 3895603, member: 40093"] I kind of like magic items, and I only voted Glut, and even then I did so kind of halfheartedly. I'm pretty much fine with the current level of magic items. Sure it would be nice if magic items were legendary and rare, like the Arthurian legends but those kind of items introduce problems in a D&D campaign. If an item is worth being legendary, then it's probably going to be overpowered when a PC gets her hands on it, and if magic items are rare, then only one PC has that legendary overpowered item, and that leads to party imbalance. The current system, with a lot of little items that give specific bonuses seems almost evolved to match the game of D&D with its incremental advancement and character building. So yeah, my only real gripe is that maybe there's a few too many item slots, and that it should be possible to make effective classed NPCs without loading them down with magic items that the PCs will either immediately don for an upgrade, or instantly sell to buy something better. [/QUOTE]
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