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<blockquote data-quote="Blue" data-source="post: 6424311" data-attributes="member: 20564"><p>Last session we had a big battle in an "undervault" in a Archmage sponsored arcane school that floats circling the spire of Starport (as it fell earthward as the lightning reservoirs were co-opted by the big bad). These were items that effectively grad students could get permission to sign out to study with approval of the Magisters or Academs. They are dangerous enough to keep out of the hands of most students but not deadly, stable enough to be stored, and unusual or interesting enough to study. An example would be three petrified dragon eggs (White, Black and Green) that we supposedly enchanted in a previous Age by a wizard who had been apprenticed to a one-time apprentice of the Wizard King that were a focus of the battle.</p><p></p><p>Anyway, almost everything in the undervault was trashed (thanks to poltergeist spirits inhabiting it and attacking the characters), but one of the characters did make his way out with two items (unrelated to each other) and I'm looking for interesting ideas on what they may be. I had physical descriptions of a bunch of items to get possessed but not magical powers worked out since I expected most of them to be destroyed.</p><p></p><p>The first is a crystal sphere that you can't see through, but casts rainbows with any light much like a prism.</p><p></p><p>The second is a four foot tall candlestick made of an unknown metal(?) that gleams brightly in even the least light.</p><p></p><p>As items to study they need to be unusual; think more "wondrous items" from D&D then magical adventuring gear. I don't want to go into character specifics - these should be odd and not fitted. But the player who got them is wonderfully crafty and creative, so something open-ended with more imaginative uses are perfect. I'm looking around champion or adventurer level items. (Characters are just hitting 3rd but having an oddball non-combat-focued item at champion level would be a fun fit, and it's still early enough level-wise that they have to worry about quirks taking them over.)</p><p></p><p>Any ideas for the braintrust?</p></blockquote><p></p>
[QUOTE="Blue, post: 6424311, member: 20564"] Last session we had a big battle in an "undervault" in a Archmage sponsored arcane school that floats circling the spire of Starport (as it fell earthward as the lightning reservoirs were co-opted by the big bad). These were items that effectively grad students could get permission to sign out to study with approval of the Magisters or Academs. They are dangerous enough to keep out of the hands of most students but not deadly, stable enough to be stored, and unusual or interesting enough to study. An example would be three petrified dragon eggs (White, Black and Green) that we supposedly enchanted in a previous Age by a wizard who had been apprenticed to a one-time apprentice of the Wizard King that were a focus of the battle. Anyway, almost everything in the undervault was trashed (thanks to poltergeist spirits inhabiting it and attacking the characters), but one of the characters did make his way out with two items (unrelated to each other) and I'm looking for interesting ideas on what they may be. I had physical descriptions of a bunch of items to get possessed but not magical powers worked out since I expected most of them to be destroyed. The first is a crystal sphere that you can't see through, but casts rainbows with any light much like a prism. The second is a four foot tall candlestick made of an unknown metal(?) that gleams brightly in even the least light. As items to study they need to be unusual; think more "wondrous items" from D&D then magical adventuring gear. I don't want to go into character specifics - these should be odd and not fitted. But the player who got them is wonderfully crafty and creative, so something open-ended with more imaginative uses are perfect. I'm looking around champion or adventurer level items. (Characters are just hitting 3rd but having an oddball non-combat-focued item at champion level would be a fun fit, and it's still early enough level-wise that they have to worry about quirks taking them over.) Any ideas for the braintrust? [/QUOTE]
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