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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Inconsistencies
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<blockquote data-quote="Falling Icicle" data-source="post: 6525267" data-attributes="member: 17077"><p>First off, I just want to say that for the most part, I really like what they've done with the magic items in this edition. I like the rarity ratings, attunement limits, etc. However, I've noticed some strange inconsistencies with the magic items. Some magic items are better than others with the same or lower rarity ratings. For example:</p><p></p><p>The <em>staff of fire</em> and <em>staff of frost</em> are both <em>very rare</em> items, yet they are nowhere near as good as the <em>staff of power</em>, which is also <em>very rare</em>.</p><p></p><p>The <em>potion of flying</em> only lets you fly for 1 hour, but is a <em>very rare</em> item. Yet the <em>carpet of flying</em>, also a <em>very rare</em> item, lets you fly as much as you want. The <em>broom of flying</em> is <em>uncommon</em> and also lets you fly as much as you want. Also, the <em>winged boots (uncommon)</em> and <em>wings of flying (rare)</em> are both inferior to the <em>broom of flying</em> because they have time limits on their use. But they're still far better than the potion, since they recharge after being used.</p><p></p><p>A <em>potion of the storm giant</em> and <em>belt of the storm giant</em> both are <em>legendary</em> items and both give you a strength of 29, but the potion lasts for 1 hour while the belt is a permanent item.</p><p></p><p>In general, the consumable items fare the worst. Potions, scrolls, fireball beads, etc. are all inferior to items like wands, staffs, belts, etc. of similar rarity ratings because they are consumed after being used. One would think that a consumable item would be more powerful than a permanent item of the same rarity, but that often isn't the case.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6525267, member: 17077"] First off, I just want to say that for the most part, I really like what they've done with the magic items in this edition. I like the rarity ratings, attunement limits, etc. However, I've noticed some strange inconsistencies with the magic items. Some magic items are better than others with the same or lower rarity ratings. For example: The [I]staff of fire[/I] and [I]staff of frost[/I] are both [I]very rare[/I] items, yet they are nowhere near as good as the [I]staff of power[/I], which is also [I]very rare[/I]. The [I]potion of flying[/I] only lets you fly for 1 hour, but is a [I]very rare[/I] item. Yet the [I]carpet of flying[/I], also a [I]very rare[/I] item, lets you fly as much as you want. The [I]broom of flying[/I] is [I]uncommon[/I] and also lets you fly as much as you want. Also, the [I]winged boots (uncommon)[/I] and [I]wings of flying (rare)[/I] are both inferior to the [I]broom of flying[/I] because they have time limits on their use. But they're still far better than the potion, since they recharge after being used. A [I]potion of the storm giant[/I] and [I]belt of the storm giant[/I] both are [I]legendary[/I] items and both give you a strength of 29, but the potion lasts for 1 hour while the belt is a permanent item. In general, the consumable items fare the worst. Potions, scrolls, fireball beads, etc. are all inferior to items like wands, staffs, belts, etc. of similar rarity ratings because they are consumed after being used. One would think that a consumable item would be more powerful than a permanent item of the same rarity, but that often isn't the case. [/QUOTE]
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