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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Inconsistencies
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<blockquote data-quote="Uchawi" data-source="post: 6525686" data-attributes="member: 6775000"><p>I believe it ties back to magic in general, when you just look at spells. Is there a power gauge for spells based on level? I doubt it, based on each spell being its own sub-system. That is what makes determining CRs very difficult, so in turn you see very few monsters with a full blown spell list, and that bridges over into magic items and a lack of a true gage for the power of items. But I am not surprised, since 5E is a call back to older editions like AD&D, where you don't gain the benefit of hind sight unless you move forward through 30 years of D&D. And the developers made a conscious decision to ignore the 30 years of hindsight, and stated magic items are optional and not the default.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 6525686, member: 6775000"] I believe it ties back to magic in general, when you just look at spells. Is there a power gauge for spells based on level? I doubt it, based on each spell being its own sub-system. That is what makes determining CRs very difficult, so in turn you see very few monsters with a full blown spell list, and that bridges over into magic items and a lack of a true gage for the power of items. But I am not surprised, since 5E is a call back to older editions like AD&D, where you don't gain the benefit of hind sight unless you move forward through 30 years of D&D. And the developers made a conscious decision to ignore the 30 years of hindsight, and stated magic items are optional and not the default. [/QUOTE]
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Magic Item Inconsistencies
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