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General Tabletop Discussion
*Dungeons & Dragons
Magic Item Inconsistencies
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<blockquote data-quote="77IM" data-source="post: 6527909" data-attributes="member: 12377"><p>Rarity levels correspond to tiers and are meant to indicate what sort of items are "appropriate" at each tier. I think this idea of "appropriate" includes both story concerns and game balance factors.</p><p></p><p>That's why the correlation between rarity and power/utility is a bit inconsistent, making rarity not a great balancing factor. Considering how inconsistent gold distribution can be, I don't think price is a good balancing factor, either.</p><p></p><p>I wish they had given items a spell level equivalence. E.g. a flying item would say "equivalent to a 3rd-level spell," unless it's unlimited in use, then it might be 4th-level. That would let them re-use an existing power scale (see, for example, the <em>magic weapon</em> spell "at higher levels"). Then it would be easy to come up with price guidelines based on spell level, or maybe some other reasonable way to balance magic item distribution within the party, other than just "the DM eyeballs it."</p></blockquote><p></p>
[QUOTE="77IM, post: 6527909, member: 12377"] Rarity levels correspond to tiers and are meant to indicate what sort of items are "appropriate" at each tier. I think this idea of "appropriate" includes both story concerns and game balance factors. That's why the correlation between rarity and power/utility is a bit inconsistent, making rarity not a great balancing factor. Considering how inconsistent gold distribution can be, I don't think price is a good balancing factor, either. I wish they had given items a spell level equivalence. E.g. a flying item would say "equivalent to a 3rd-level spell," unless it's unlimited in use, then it might be 4th-level. That would let them re-use an existing power scale (see, for example, the [I]magic weapon[/I] spell "at higher levels"). Then it would be easy to come up with price guidelines based on spell level, or maybe some other reasonable way to balance magic item distribution within the party, other than just "the DM eyeballs it." [/QUOTE]
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