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<blockquote data-quote="Wulffolk" data-source="post: 7302048" data-attributes="member: 6871450"><p>How about this . . .</p><p></p><p>The character inherits an item that feeds on the magical properties of other items. At the beginning it seems like a mundane item because it has been starving. When the character finds another magical item during the course of their career the inherited item can absorb the power of an appropriate item. It can only hold the power of one item at a time though.</p><p></p><p>For example, you inherited your grandfather's sword. It looks cool, and apparently holds it's edge forever and won't break, but nothing else special about it. You find a generic +2 mace later, and the sword compels you to lay it across the mace. It absorbs the mace's power and becomes a +2 sword. Many years later you find a +1 Dwarven Thrower hammer. The sword consumes that power and can either be a +2 sword or be +1 with the throwing and returning ability. It must choose which power to keep and which to consume.</p><p></p><p>Maybe there is a duration that the item will hold the power before it must use it to feed itself, or there is a mechanic that requires the item to feed once per year or something like that. I haven't thought this through completely yet.</p><p></p><p>The benefit to this is that the items is no more powerful than what the character would normally find, but it has a history and story to make it special, and it grows with the character by consuming more powerful items as they find them. </p><p></p><p>Instead of Stormbringer consuming souls to lend Elric strength, this is a magical vampiric item that fuels itself by destroying other items.</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7302048, member: 6871450"] How about this . . . The character inherits an item that feeds on the magical properties of other items. At the beginning it seems like a mundane item because it has been starving. When the character finds another magical item during the course of their career the inherited item can absorb the power of an appropriate item. It can only hold the power of one item at a time though. For example, you inherited your grandfather's sword. It looks cool, and apparently holds it's edge forever and won't break, but nothing else special about it. You find a generic +2 mace later, and the sword compels you to lay it across the mace. It absorbs the mace's power and becomes a +2 sword. Many years later you find a +1 Dwarven Thrower hammer. The sword consumes that power and can either be a +2 sword or be +1 with the throwing and returning ability. It must choose which power to keep and which to consume. Maybe there is a duration that the item will hold the power before it must use it to feed itself, or there is a mechanic that requires the item to feed once per year or something like that. I haven't thought this through completely yet. The benefit to this is that the items is no more powerful than what the character would normally find, but it has a history and story to make it special, and it grows with the character by consuming more powerful items as they find them. Instead of Stormbringer consuming souls to lend Elric strength, this is a magical vampiric item that fuels itself by destroying other items. [/QUOTE]
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