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Magic Item: Jump Stones
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<blockquote data-quote="Shrapp Hamnier" data-source="post: 7599256" data-attributes="member: 6814107"><p>Here is a modified version. I completely removed the auto teleport, simplified the pairing a bit, and added a feature to assist in locating other stones in the network.</p><p></p><p>Jump Stone</p><p>Wondrous Item, rare</p><p>You may spend a short or long rest attuning to this palm sized stone. Attuning to a jump stone does not count towards the total number of magic items you can be attuned to, but you may only be attuned to a single stone at any given time. Attuning to a jump stone allows you to use the abilities it has with any other jump stones that are connected to it. You may connect a jump stone to a network of other jump stones by meditating with all the stones involved for 24 hours to psychically bind them together. Each stone must have full charges, and this process drains all charges.</p><p>Each stone has 10 charges, and regains 1d4+1 of its used charges each sunrise. While holding a stone you may spend a given number of charges to perform one of the following actions:</p><p>1 charge: You may telepathically communicate with any number of creatures attuned to jump stones that are on their person in the network, or creatures holding jump stones in the network. If you use a charge to communicate with stones that are already communicating, you are included in the rest of that communication.</p><p>3 charge: Spending these charges allows you to scan another particular stone in the network, letting you know if it is within 500ft of you and if it is currently attuned to a creature. If you use the identify spell while using this feature, you get a brief sense of what direction it is in, and if it is being held by a creature not attuned to it or being carried by a creature attuned to it.</p><p>3 charges: You may teleport next to another stone as long as it is on the same plane and is within 500ft.</p><p>5 charges: You may attempt to teleport another attuned stone and the creature possessing it to a space next to you. For this to work, the stone must be within 500ft, and the creature must either be attuned to the stone and have it on their person, or else holding it. A creature may willingly be teleported, or can make an intelligence saving throw (DC 15) to avoid being teleported. If the stone is out of range or the creature succeeds their save, only 1 charge is spent. If the stone is within range but no creature would be affected, then the attempt is automatically successful, teleporting just the stone.</p><p></p><p>Edit: added a thing about being added to the communication, and took out a thing where you knew if you were scanned</p></blockquote><p></p>
[QUOTE="Shrapp Hamnier, post: 7599256, member: 6814107"] Here is a modified version. I completely removed the auto teleport, simplified the pairing a bit, and added a feature to assist in locating other stones in the network. Jump Stone Wondrous Item, rare You may spend a short or long rest attuning to this palm sized stone. Attuning to a jump stone does not count towards the total number of magic items you can be attuned to, but you may only be attuned to a single stone at any given time. Attuning to a jump stone allows you to use the abilities it has with any other jump stones that are connected to it. You may connect a jump stone to a network of other jump stones by meditating with all the stones involved for 24 hours to psychically bind them together. Each stone must have full charges, and this process drains all charges. Each stone has 10 charges, and regains 1d4+1 of its used charges each sunrise. While holding a stone you may spend a given number of charges to perform one of the following actions: 1 charge: You may telepathically communicate with any number of creatures attuned to jump stones that are on their person in the network, or creatures holding jump stones in the network. If you use a charge to communicate with stones that are already communicating, you are included in the rest of that communication. 3 charge: Spending these charges allows you to scan another particular stone in the network, letting you know if it is within 500ft of you and if it is currently attuned to a creature. If you use the identify spell while using this feature, you get a brief sense of what direction it is in, and if it is being held by a creature not attuned to it or being carried by a creature attuned to it. 3 charges: You may teleport next to another stone as long as it is on the same plane and is within 500ft. 5 charges: You may attempt to teleport another attuned stone and the creature possessing it to a space next to you. For this to work, the stone must be within 500ft, and the creature must either be attuned to the stone and have it on their person, or else holding it. A creature may willingly be teleported, or can make an intelligence saving throw (DC 15) to avoid being teleported. If the stone is out of range or the creature succeeds their save, only 1 charge is spent. If the stone is within range but no creature would be affected, then the attempt is automatically successful, teleporting just the stone. Edit: added a thing about being added to the communication, and took out a thing where you knew if you were scanned [/QUOTE]
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