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*Pathfinder & Starfinder
Magic Item Keywords Question Answered
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4377102" data-attributes="member: 61449"><p>Nice work Benly. That is a great fluffing of a magic item. Makes sense to me. The only balance issues that I see are the problem of Doomsayer, and the balance problems stem more from the double rolls for saves than the orb itself. </p><p></p><p>I think that most of the objections to keyword inheritance are in fact either an inability to imagine the fluff (lack of imagination), an objection to the fact that this is different than 3.x (edition change issues) or an objection to the Doomsayer and a wand of Howl of Doom (misplaced fear about the balance of this combo).</p><p></p><p>The keyword inheritance is not unbalanced by itself. It takes other rules that are unbalanced by themselves to make unbalanced combos. The degree of meaningful choice that keyword inheritance added was incredible, and now we are left with a badly edited PHB with less meaningful choice and less balance. For what?</p><p></p><p>And no, the elemental weapons with the FAQ interpretation of keyword inheritance does not just put melee guys on par with casters. Melee guys can spam keyword powers with keyword triggered feats <strong>every turn</strong>. Casters have a limited subset of their powers that will ever have the right keywords, making those keyword triggered feats much less valuable to casters, to te point of being sub-par choices. Meleers do not have to choose between a better power and one with the corect keyword, there is no trade off. Casters always have to chose between the best power and the power with the right keyword, and they still only get a small subset of powers that work with their keyword triggered feats/class abilities.</p><p></p><p>When a rule interpretation makes it so that virtually every melee guy will want an elemental weapon and the keyword trigger feats, but most casters will not because they can hardly use them, then it is obvious that meleers get the most out of the rule. Casters were nerfed. Meleers get to exploit away. Where is the balance in that? Fear of one combo got the casters nerfed, and left most of the unbalancing combos in the game, but only for meleers. What a waste of space in the books.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4377102, member: 61449"] Nice work Benly. That is a great fluffing of a magic item. Makes sense to me. The only balance issues that I see are the problem of Doomsayer, and the balance problems stem more from the double rolls for saves than the orb itself. I think that most of the objections to keyword inheritance are in fact either an inability to imagine the fluff (lack of imagination), an objection to the fact that this is different than 3.x (edition change issues) or an objection to the Doomsayer and a wand of Howl of Doom (misplaced fear about the balance of this combo). The keyword inheritance is not unbalanced by itself. It takes other rules that are unbalanced by themselves to make unbalanced combos. The degree of meaningful choice that keyword inheritance added was incredible, and now we are left with a badly edited PHB with less meaningful choice and less balance. For what? And no, the elemental weapons with the FAQ interpretation of keyword inheritance does not just put melee guys on par with casters. Melee guys can spam keyword powers with keyword triggered feats [B]every turn[/B]. Casters have a limited subset of their powers that will ever have the right keywords, making those keyword triggered feats much less valuable to casters, to te point of being sub-par choices. Meleers do not have to choose between a better power and one with the corect keyword, there is no trade off. Casters always have to chose between the best power and the power with the right keyword, and they still only get a small subset of powers that work with their keyword triggered feats/class abilities. When a rule interpretation makes it so that virtually every melee guy will want an elemental weapon and the keyword trigger feats, but most casters will not because they can hardly use them, then it is obvious that meleers get the most out of the rule. Casters were nerfed. Meleers get to exploit away. Where is the balance in that? Fear of one combo got the casters nerfed, and left most of the unbalancing combos in the game, but only for meleers. What a waste of space in the books. [/QUOTE]
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