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<blockquote data-quote="UngeheuerLich" data-source="post: 5112954" data-attributes="member: 59057"><p>I am here to defend the DM:</p><p></p><p>It is a legit game style and it can work easily with D&D4e</p><p></p><p>You can:</p><p></p><p>- use lower level monsters</p><p>- give inherent bonuses</p><p>- give magic item treshold bonuses (the same as inherent, but a little bit later IIRC)</p><p>- use fewer monsters (not recommended)</p><p></p><p>to compensate less xp from monsters, you give out more RP XP</p><p></p><p>What is your profit?</p><p></p><p>- Magic is not just a tool, only to keep up with the monsters but something which makes you more powerful.</p><p>- You can longer stay in the same monster level range and characters really feel that they improved their skills, when a single orc is not such a big threat anymore.</p><p></p><p>If you give ou exactly the right magic items at the right level, there is nothing magical about a magic weapon. The level of the monsters is just to help the DM to recognize what an average equipped party can wipe the floor with. If your party is "underequipped" just use lower level foes. It can have its merits.</p><p></p><p>Sending you against too high level monsters like your DM does however sounds no fun as he sends overleveled fos against underequipped parties which IMHO doesn´t match.</p><p></p><p>If however one of your characters is a wielder of the only +6 armor your party possesses, and another one carries a +6 bow, your party can tank and kill those brutes...</p><p></p><p>Another thing could have been the DM thinking along the lines of: Te PCs see that there are two mages having summoned 2 big scary monsters, maybe we should better RUN not fight.</p><p>OR maybe SURRENDER and look what happens.</p><p>OR break the summoning bonds somerhow so those elites turn against the enemies...</p><p></p><p>I don´t know your DM, so i don´t know what he thougt, but there can be fights the PCs are not expected to win by brute force... maybe he sits at home freaking out, why his players ignored all his hints that this fight was not meant to be fought...</p><p></p><p>IMHO some of you take those Item and Monster Levels too seriously... actually as a DM i would not be very pleased if a player tells me that they were not expected to fight against monster XX because it is too high level... I would just ask him why he didn´t surrender then or run away or look at the surrounding...</p><p></p><p>---> giant on a bridge:</p><p></p><p>-> fighter: I use my sword and cut the rope</p><p>-> barbarian: I cut the second rope</p><p></p><p>-> fight won, no casualities...</p><p></p><p>It is easy to blame the GM for a bad setup, but players screw up so often...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5112954, member: 59057"] I am here to defend the DM: It is a legit game style and it can work easily with D&D4e You can: - use lower level monsters - give inherent bonuses - give magic item treshold bonuses (the same as inherent, but a little bit later IIRC) - use fewer monsters (not recommended) to compensate less xp from monsters, you give out more RP XP What is your profit? - Magic is not just a tool, only to keep up with the monsters but something which makes you more powerful. - You can longer stay in the same monster level range and characters really feel that they improved their skills, when a single orc is not such a big threat anymore. If you give ou exactly the right magic items at the right level, there is nothing magical about a magic weapon. The level of the monsters is just to help the DM to recognize what an average equipped party can wipe the floor with. If your party is "underequipped" just use lower level foes. It can have its merits. Sending you against too high level monsters like your DM does however sounds no fun as he sends overleveled fos against underequipped parties which IMHO doesn´t match. If however one of your characters is a wielder of the only +6 armor your party possesses, and another one carries a +6 bow, your party can tank and kill those brutes... Another thing could have been the DM thinking along the lines of: Te PCs see that there are two mages having summoned 2 big scary monsters, maybe we should better RUN not fight. OR maybe SURRENDER and look what happens. OR break the summoning bonds somerhow so those elites turn against the enemies... I don´t know your DM, so i don´t know what he thougt, but there can be fights the PCs are not expected to win by brute force... maybe he sits at home freaking out, why his players ignored all his hints that this fight was not meant to be fought... IMHO some of you take those Item and Monster Levels too seriously... actually as a DM i would not be very pleased if a player tells me that they were not expected to fight against monster XX because it is too high level... I would just ask him why he didn´t surrender then or run away or look at the surrounding... ---> giant on a bridge: -> fighter: I use my sword and cut the rope -> barbarian: I cut the second rope -> fight won, no casualities... It is easy to blame the GM for a bad setup, but players screw up so often... [/QUOTE]
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