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<blockquote data-quote="UngeheuerLich" data-source="post: 5116398" data-attributes="member: 59057"><p>No: a magic weapon DOES mean you CAN accomplish everything easier by beeing successful 30% more often...</p><p></p><p>Looking at magic this way, it is no magic at all. Beeing more restrictive in handing out magic items will INCREASE the sense of level advancement, as you can use the same monsters for a wider level range.</p><p></p><p>The idea of having everything level appropriate is just there to let the DM know what a fair encounter is. It is like the CR system but a bit easier to use.</p><p></p><p>But this "I need magic items" has its origin in the late 2nd edition era... I noticed when i "recruited" people who played BALDURS GATE that they were so used to buy magic items in shops that magic was reduced to a tool.</p><p>And the rules for creating magic items (which i considered very good in the beginning) reinforced magic beeing handily available because every wizard apprentice could create a scroll...</p><p></p><p>It is the same with stat bonuses: right now the stat bonuses are used to always increase the main stat. In this system, and here i blame 4e, the attack attribute is so important that you need to increase it nearly everytime... but this is only important if you use too high level foes on a regular basis. However the MONSTER LEVELS by default take into account that you increase it all the time, because every player with a little bit of optimization in mind would not increase attributes which are irrelevant to the class...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5116398, member: 59057"] No: a magic weapon DOES mean you CAN accomplish everything easier by beeing successful 30% more often... Looking at magic this way, it is no magic at all. Beeing more restrictive in handing out magic items will INCREASE the sense of level advancement, as you can use the same monsters for a wider level range. The idea of having everything level appropriate is just there to let the DM know what a fair encounter is. It is like the CR system but a bit easier to use. But this "I need magic items" has its origin in the late 2nd edition era... I noticed when i "recruited" people who played BALDURS GATE that they were so used to buy magic items in shops that magic was reduced to a tool. And the rules for creating magic items (which i considered very good in the beginning) reinforced magic beeing handily available because every wizard apprentice could create a scroll... It is the same with stat bonuses: right now the stat bonuses are used to always increase the main stat. In this system, and here i blame 4e, the attack attribute is so important that you need to increase it nearly everytime... but this is only important if you use too high level foes on a regular basis. However the MONSTER LEVELS by default take into account that you increase it all the time, because every player with a little bit of optimization in mind would not increase attributes which are irrelevant to the class... [/QUOTE]
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