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<blockquote data-quote="UngeheuerLich" data-source="post: 5118253" data-attributes="member: 59057"><p>did you read the entire post?</p><p></p><p>I will try to explain:</p><p></p><p>My default assumption is that players can stand on their own without a magic weapon. You don´t fall behind when you advance, because monsters youfight don´t get stronger at all... why should they? Orcs are still orcs and goblins are still goblins.</p><p></p><p>If you are level 5, you have more encounter powers and more dailies, a bit more strength and you increased your hit chance by 2 points. So what may have been a hard fight against orcs is now an encounter of moderate difficulty.</p><p></p><p>If you got a +2 weapon this fight becomes easy for you. But it was perfectly balanced without this weapon.</p><p></p><p></p><p>The default assumption of the designers is (and rightly so) that the average player these days will want magic items by level 3. with magic items the orc would be only a moderate encounter on level 3, so it has monster level 3, not 5. And in the rules you are told to give level appropriate items to have monsters be level appropriate.</p><p></p><p>What is the advantage of not giving out level appropriate magic items?</p><p>You can use the same encounters for a wider level range. Your players really feel advancement, because they can compare those encounters and now know they can kill orcs more easily. But they still are a challenge because they can hit you and you don´t autohit them.</p><p></p><p>Now got it?</p><p></p><p>But to be sure you really understand it:</p><p></p><p>if you have an encounter that is:</p><p></p><p>hit, miss, miss, hit, miss, hit, hit miss</p><p></p><p>for nearly all members of the party. </p><p></p><p>One player has a +3 sword.</p><p></p><p>So his fight will be:</p><p></p><p>hit, hit, miss, hit, hit, miss, miss, hit</p><p></p><p>So for him the fight is a bit easier, but not too much.</p><p></p><p>Another one has a +3 armor, so he will be hit one time less in 8 rounds on average, his fight will also be easier, but not too much...</p><p></p><p></p><p>And here is my question:</p><p>why do you assume a 50% hit chance with magic weapons when no player has one? You even state that you don´t found this assumtion on anything. Why not assume something more reasonable, like hitting 50% without magic weapon.</p><p></p><p>Even the +6 weapon will not make the wielder autohit everything... and the +6 armor won´t make the carrier unhittable... which IMHO is a robust system. Of course if everyone has those weapons, you should use appropriate leveled monsters...</p><p>but this is just a wrong assumption.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5118253, member: 59057"] did you read the entire post? I will try to explain: My default assumption is that players can stand on their own without a magic weapon. You don´t fall behind when you advance, because monsters youfight don´t get stronger at all... why should they? Orcs are still orcs and goblins are still goblins. If you are level 5, you have more encounter powers and more dailies, a bit more strength and you increased your hit chance by 2 points. So what may have been a hard fight against orcs is now an encounter of moderate difficulty. If you got a +2 weapon this fight becomes easy for you. But it was perfectly balanced without this weapon. The default assumption of the designers is (and rightly so) that the average player these days will want magic items by level 3. with magic items the orc would be only a moderate encounter on level 3, so it has monster level 3, not 5. And in the rules you are told to give level appropriate items to have monsters be level appropriate. What is the advantage of not giving out level appropriate magic items? You can use the same encounters for a wider level range. Your players really feel advancement, because they can compare those encounters and now know they can kill orcs more easily. But they still are a challenge because they can hit you and you don´t autohit them. Now got it? But to be sure you really understand it: if you have an encounter that is: hit, miss, miss, hit, miss, hit, hit miss for nearly all members of the party. One player has a +3 sword. So his fight will be: hit, hit, miss, hit, hit, miss, miss, hit So for him the fight is a bit easier, but not too much. Another one has a +3 armor, so he will be hit one time less in 8 rounds on average, his fight will also be easier, but not too much... And here is my question: why do you assume a 50% hit chance with magic weapons when no player has one? You even state that you don´t found this assumtion on anything. Why not assume something more reasonable, like hitting 50% without magic weapon. Even the +6 weapon will not make the wielder autohit everything... and the +6 armor won´t make the carrier unhittable... which IMHO is a robust system. Of course if everyone has those weapons, you should use appropriate leveled monsters... but this is just a wrong assumption. [/QUOTE]
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