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<blockquote data-quote="Majoru Oakheart" data-source="post: 5119722" data-attributes="member: 5143"><p>I felt I should address this point in particular. In 4e, players feel an advancement through a couple different factors:</p><p></p><p>1. More powers</p><p>2. Bigger numbers</p><p>3. More powerful enemies</p><p>4. Roleplaying benefits in the world</p><p></p><p>When you have 9 different powers and they each get +25 to hit for 1d8+20, it feels a lot different than when you have 4 powers that get +8 to hit for 1d8+4.</p><p></p><p>But also, you go from fighting kobolds, which just about any farmer with a pitchfork can defeat to defeating gods. Sure, the gods are hard to defeat, just like those kobolds were when you first started out. But they aren't any harder. How can you not feel advancement when gods are as hard for you to beat as kobolds are for farmers?</p><p></p><p>Plus, there's the roleplaying advancement. You are close to becoming a god yourself and living forever. You are saving the entire world instead of saving the farmer's daughter who was kidnapped.</p><p></p><p>Advancement doesn't come from seeing everything you fight suddenly get easier. In fact, it's often rather boring to even pull out your dice when you know that it's a foregone conclusion that you're going to win.</p><p></p><p></p><p>I'd suggest not scaling enemies on the fly as the PCs gain levels. Instead you plan adventures around the natural progression. You use level 1 goblins at the beginning of the adventure and as you get deeper and deeper into the cavern towards the chieftain of the goblins, you fight higher and higher level goblins until you reach the 4th and 5th level ones along with their chieftain. Then, having defeated the goblins, you move on to bigger and better enemies elsewhere.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5119722, member: 5143"] I felt I should address this point in particular. In 4e, players feel an advancement through a couple different factors: 1. More powers 2. Bigger numbers 3. More powerful enemies 4. Roleplaying benefits in the world When you have 9 different powers and they each get +25 to hit for 1d8+20, it feels a lot different than when you have 4 powers that get +8 to hit for 1d8+4. But also, you go from fighting kobolds, which just about any farmer with a pitchfork can defeat to defeating gods. Sure, the gods are hard to defeat, just like those kobolds were when you first started out. But they aren't any harder. How can you not feel advancement when gods are as hard for you to beat as kobolds are for farmers? Plus, there's the roleplaying advancement. You are close to becoming a god yourself and living forever. You are saving the entire world instead of saving the farmer's daughter who was kidnapped. Advancement doesn't come from seeing everything you fight suddenly get easier. In fact, it's often rather boring to even pull out your dice when you know that it's a foregone conclusion that you're going to win. I'd suggest not scaling enemies on the fly as the PCs gain levels. Instead you plan adventures around the natural progression. You use level 1 goblins at the beginning of the adventure and as you get deeper and deeper into the cavern towards the chieftain of the goblins, you fight higher and higher level goblins until you reach the 4th and 5th level ones along with their chieftain. Then, having defeated the goblins, you move on to bigger and better enemies elsewhere. [/QUOTE]
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