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Magic Item Levels
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<blockquote data-quote="UngeheuerLich" data-source="post: 5119728" data-attributes="member: 59057"><p>Still you are missing the point:</p><p></p><p>you use monsters one level higher to make them more challenging... the result doesn´t differ too much from giving only +2 items instead of +3 items...</p><p></p><p>You usually keep the level around the PC levels, yes, but the DMG allows for scaling up monsters without giving major ability boosts, just hp, defense and attack and 1/2 damage per level.</p><p></p><p>So tell me what is the didderence between adding +1 to all monsters defenses and attacks and some hp (like you do by using -2/+4 instead of -3/+3) or my approach (-1 attack/damage/defense due to lower level magic items)</p><p>I believe that +1 damage and the some hp cance each other out, so...</p><p></p><p></p><p>p.s.: i never told you level 9 against a level 1 party is appropriate... i just said this is the latest point to switch from normal to minion (same xp) you should use minions from about level 5-7 depending on your party composition...</p><p></p><p>And I strongly believe you are making a problem out of nothing... i never said magic items and monster levels don´t correlate (in fact i stated otherwise), but i believe using monsters of x levels lower where x is the difference between expected magic item bonus and available magic item bonus will give good results.</p><p></p><p>Telling someone that magic items are a must have in 4e is IMHO wrong. There was somewhere a thread where a montecarlo simulation was used to simulate encounters... i bet, that increasing a monsters level and adding +1 to all big three items won´t change the result much...</p><p></p><p>And i never told anywhere that it is appropriate to have PC´s fight level 1 monsters at level 9... really...</p><p></p><p>i really like to know where all those assumptions in your post come from... really...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5119728, member: 59057"] Still you are missing the point: you use monsters one level higher to make them more challenging... the result doesn´t differ too much from giving only +2 items instead of +3 items... You usually keep the level around the PC levels, yes, but the DMG allows for scaling up monsters without giving major ability boosts, just hp, defense and attack and 1/2 damage per level. So tell me what is the didderence between adding +1 to all monsters defenses and attacks and some hp (like you do by using -2/+4 instead of -3/+3) or my approach (-1 attack/damage/defense due to lower level magic items) I believe that +1 damage and the some hp cance each other out, so... p.s.: i never told you level 9 against a level 1 party is appropriate... i just said this is the latest point to switch from normal to minion (same xp) you should use minions from about level 5-7 depending on your party composition... And I strongly believe you are making a problem out of nothing... i never said magic items and monster levels don´t correlate (in fact i stated otherwise), but i believe using monsters of x levels lower where x is the difference between expected magic item bonus and available magic item bonus will give good results. Telling someone that magic items are a must have in 4e is IMHO wrong. There was somewhere a thread where a montecarlo simulation was used to simulate encounters... i bet, that increasing a monsters level and adding +1 to all big three items won´t change the result much... And i never told anywhere that it is appropriate to have PC´s fight level 1 monsters at level 9... really... i really like to know where all those assumptions in your post come from... really... [/QUOTE]
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