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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Limits, Slots, Requirements and Stacking
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4015931" data-attributes="member: 1165"><p>I think that item could exist. You don't "wear" that item so it doesn't take up a slot. (Same with weapons, those technically don't take up slots, so if you have dual-wield you're not gimped.)</p><p></p><p></p><p></p><p>I am delighted those seem to be gone.</p><p></p><p>DnD 3.x had a weak AC system that was overly dependent on items. Now the only item you need is your magic cloth/armor ... well, I hope so. (I'm assuming that character AC increases without magic items. If so, DMs who want to remove magic items entirely from their campaign can do so just by assigning the appropriate additional bonuses at appropriate levels.)</p><p></p><p></p><p></p><p>If I'm reading what you said correctly, you'd like the option of using an "amulet of protection +3" instead of "armor +3" (provided the bonuses don't stack).</p><p></p><p>That's not a big problem. It does seem to require a house rule, but a <strong>very small</strong> one. Each item slot in 3.5 was only supposed to grant certain types of effects. It only seemed more flexible because more types of effects (especially AC-boosting ones) were required.</p><p></p><p></p><p></p><p>I find this completely confusing. Could you please give an example.</p><p></p><p></p><p></p><p>How is this a problem?</p><p></p><p></p><p></p><p>Same thing. Unlike in 3.x, you're not likely to want a Scarab of Protection. (IME, people wouldn't take such items if they interfered with the Cloak of Resistance anyway.) I've seen nothing that said 4e can't have "slotless items" either, but they'll need a different balancing mechanic than "the cost is doubled".</p><p></p><p></p><p></p><p>The one vs two ring distinction seems odd, but I have no problem with rings not working for low level characters. Forge Ring was a 12th-level feat but it was being used to crease minor trinkets like a +1 Ring of Protection in 3.x. Now that item probably no longer exists, and is certainly not necessary.</p><p></p><p></p><p></p><p>People have been complaining about slots for years, and that had nothing to do with video games.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4015931, member: 1165"] I think that item could exist. You don't "wear" that item so it doesn't take up a slot. (Same with weapons, those technically don't take up slots, so if you have dual-wield you're not gimped.) I am delighted those seem to be gone. DnD 3.x had a weak AC system that was overly dependent on items. Now the only item you need is your magic cloth/armor ... well, I hope so. (I'm assuming that character AC increases without magic items. If so, DMs who want to remove magic items entirely from their campaign can do so just by assigning the appropriate additional bonuses at appropriate levels.) If I'm reading what you said correctly, you'd like the option of using an "amulet of protection +3" instead of "armor +3" (provided the bonuses don't stack). That's not a big problem. It does seem to require a house rule, but a [b]very small[/b] one. Each item slot in 3.5 was only supposed to grant certain types of effects. It only seemed more flexible because more types of effects (especially AC-boosting ones) were required. I find this completely confusing. Could you please give an example. How is this a problem? Same thing. Unlike in 3.x, you're not likely to want a Scarab of Protection. (IME, people wouldn't take such items if they interfered with the Cloak of Resistance anyway.) I've seen nothing that said 4e can't have "slotless items" either, but they'll need a different balancing mechanic than "the cost is doubled". The one vs two ring distinction seems odd, but I have no problem with rings not working for low level characters. Forge Ring was a 12th-level feat but it was being used to crease minor trinkets like a +1 Ring of Protection in 3.x. Now that item probably no longer exists, and is certainly not necessary. People have been complaining about slots for years, and that had nothing to do with video games. [/QUOTE]
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Magic Item Limits, Slots, Requirements and Stacking
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