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General Tabletop Discussion
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Magic Item Math of 5e
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<blockquote data-quote="I'm A Banana" data-source="post: 6858509" data-attributes="member: 2067"><p>You're still missing the big point here which is that any individual PC isn't going to be "average." There's a TON of variance. I mean, in my DL campaign, which is pretty high-magic-item, there's a swashbuckler with a flametongue and a ranger with an oathbow and two fighters with dragon-slaying weapons and a sorcerer with staves and then me....I've got <em>bracers of defense</em>, an <em>accurate dagger</em> and a <em>wand of wonder</em>. These things up my power a bit, but it's not like I'm wiping the floor with encounters that I'd be struggling with without them. </p><p></p><p>...and if that swashbuckler with a flametounge fell off a cliff and couldn't have their body recovered, our party's damage output would be reduced, but it's not like the game would be any <em>harder</em>, really.</p><p></p><p>The math for "average" doesn't produce a specific reliable outcome. 5e's comfortable at either end of the bell curve or somewhere in the middle - its balance does not rely on magic items to "work."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6858509, member: 2067"] You're still missing the big point here which is that any individual PC isn't going to be "average." There's a TON of variance. I mean, in my DL campaign, which is pretty high-magic-item, there's a swashbuckler with a flametongue and a ranger with an oathbow and two fighters with dragon-slaying weapons and a sorcerer with staves and then me....I've got [I]bracers of defense[/I], an [I]accurate dagger[/I] and a [I]wand of wonder[/I]. These things up my power a bit, but it's not like I'm wiping the floor with encounters that I'd be struggling with without them. ...and if that swashbuckler with a flametounge fell off a cliff and couldn't have their body recovered, our party's damage output would be reduced, but it's not like the game would be any [I]harder[/I], really. The math for "average" doesn't produce a specific reliable outcome. 5e's comfortable at either end of the bell curve or somewhere in the middle - its balance does not rely on magic items to "work." [/QUOTE]
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