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Magic Item Math of 5e
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<blockquote data-quote="S'mon" data-source="post: 8957848" data-attributes="member: 463"><p>7 years later, I'd pretty much stand by this. There is something of a break point with AC, when you start getting up around 24-26 then most weak creatures are only hitting on a 20. But you don't even need magic items to get up there; an Eldritch Knight with plate shield & casting <em>shield </em>is already at AC 25. My son likes to combine<em> Shield</em> with <em>Blur </em>and as DM it does get a bit dispiriting when I only hit on a double 20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p>I've now run campaigns where the PCs had basically nothing at 15th level (<em>Princes of the Apocalypse</em> - at 12th level a Fighter PC was still in his starting chainmail), campaigns with old school magic & monster distribution <em>(Stonehell</em>, <em>Barrowmaze -</em> Sir Glendor's catchphrase "I have an AC of 26 you know" has become legendary!), and campaigns in between (<em>Odyssey of the Dragonlords</em>) - it all works fine. 5e is extremely robust. They did a great job learning the lessons from 3e & 4e. WoTC's own high-CR monsters do tend to be weak, especially in higher-magic item campaigns, and can come across as XP Pinatas. Kobold Press high CR monsters work fine though, and it's not hard to tweak the WoTC monster stats to make them more threatening; just giving them an extra attack or two often does the trick.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8957848, member: 463"] 7 years later, I'd pretty much stand by this. There is something of a break point with AC, when you start getting up around 24-26 then most weak creatures are only hitting on a 20. But you don't even need magic items to get up there; an Eldritch Knight with plate shield & casting [I]shield [/I]is already at AC 25. My son likes to combine[I] Shield[/I] with [I]Blur [/I]and as DM it does get a bit dispiriting when I only hit on a double 20. :LOL: I've now run campaigns where the PCs had basically nothing at 15th level ([I]Princes of the Apocalypse[/I] - at 12th level a Fighter PC was still in his starting chainmail), campaigns with old school magic & monster distribution [I](Stonehell[/I], [I]Barrowmaze -[/I] Sir Glendor's catchphrase "I have an AC of 26 you know" has become legendary!), and campaigns in between ([I]Odyssey of the Dragonlords[/I]) - it all works fine. 5e is extremely robust. They did a great job learning the lessons from 3e & 4e. WoTC's own high-CR monsters do tend to be weak, especially in higher-magic item campaigns, and can come across as XP Pinatas. Kobold Press high CR monsters work fine though, and it's not hard to tweak the WoTC monster stats to make them more threatening; just giving them an extra attack or two often does the trick. [/QUOTE]
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