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Magic Item Math of 5e
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<blockquote data-quote="Bacon Bits" data-source="post: 8958157" data-attributes="member: 6777737"><p>This largely mirrors what I've found. The difference between AC 20 and AC 22 isn't a whole lot. But the difference between AC 20 and AC 25 is quite a bit.</p><p></p><p>That said, I really don't <em>like</em> giving out +X items anymore, whether they're armor, shields, or weapons. I'd rather give out +0 items and then have them do something cool or memorable. Designing magic items is one of my favorite parts of DMing.</p><p></p><p></p><p></p><p>And, yeah, with some exceptions, the CR of most of WotC's high level monsters is too high. I've seen 5 PCs at 13th level take down a Balor (CR 19) in two encounters only a few rounds apart. The first one went down in the second round, and the second one went down in 5 or 6. Technically, that's two "Hard" encounters, but looking at the numbers it really does not feel like a level 13 party should be challenging CR 19s. Granted, the second one <em>did</em> knock most of the party unconscious with death throes. It turns out 40d6 damage in less than a minute is a bit too much to handle, but other than that the party had more than enough resources to deal with them. That was some side adventure in Out of the Abyss in 2015. Creatures intended to go solo really need a lot more survivability than you initially think.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8958157, member: 6777737"] This largely mirrors what I've found. The difference between AC 20 and AC 22 isn't a whole lot. But the difference between AC 20 and AC 25 is quite a bit. That said, I really don't [I]like[/I] giving out +X items anymore, whether they're armor, shields, or weapons. I'd rather give out +0 items and then have them do something cool or memorable. Designing magic items is one of my favorite parts of DMing. And, yeah, with some exceptions, the CR of most of WotC's high level monsters is too high. I've seen 5 PCs at 13th level take down a Balor (CR 19) in two encounters only a few rounds apart. The first one went down in the second round, and the second one went down in 5 or 6. Technically, that's two "Hard" encounters, but looking at the numbers it really does not feel like a level 13 party should be challenging CR 19s. Granted, the second one [I]did[/I] knock most of the party unconscious with death throes. It turns out 40d6 damage in less than a minute is a bit too much to handle, but other than that the party had more than enough resources to deal with them. That was some side adventure in Out of the Abyss in 2015. Creatures intended to go solo really need a lot more survivability than you initially think. [/QUOTE]
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