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Magic Item of Constant Protection from Evil
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<blockquote data-quote="The Gryphon" data-source="post: 1845515" data-attributes="member: 17286"><p>1) The deflection and resistance bonuses are fairly minor, as the items that would replace or override these bonuses cost a total of 12,000gp (and work against everything, not just evil).</p><p> </p><p>2) Block possession of warded creature. This only stops charm and compulsion effects that grant the caster ongoing mental control over the subject. This IMO would not effect such spells as <em>binding</em>, <em>calm emotions</em>, <em>command</em>,<em> confusion</em>, etc. as they don't allow the caster ongoing mental control over the target like <em>dominate</em>, etc.</p><p> </p><p>3) Preventing bodily contact by summoned creatures. This only works if the character doesn't attack them, and creatures with SR only have to bypass a d20 + 5 SR roll (or +1 in the original example at 4,000gp - which I'd make at least 8,000gp).</p><p> </p><p>Anyway here's my take on the ring.</p><p> </p><p><strong>Protection from Evil</strong>: This ring protects the wearer as if they are continually under the effects of a <em>protection from evil</em> spell.</p><p>Faint abjuration [good]; CL 5th; Craft Ring, <em>protection from evil</em>; Price 40,000gp.</p><p> </p><p>The price as listed is double what the basic calculation would require, and it could be higher if evil is more prevalent than normal in your campaign.</p><p> </p><p>Also at caster level 5 it will be fairly easy to suppress with dispel magic, which I'm sure the bad guys will do once they run into the character wearing it a few times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Gryphon, post: 1845515, member: 17286"] 1) The deflection and resistance bonuses are fairly minor, as the items that would replace or override these bonuses cost a total of 12,000gp (and work against everything, not just evil). 2) Block possession of warded creature. This only stops charm and compulsion effects that grant the caster ongoing mental control over the subject. This IMO would not effect such spells as [i]binding[/i], [i]calm emotions[/i], [i]command[/i],[i] confusion[/i], etc. as they don't allow the caster ongoing mental control over the target like [i]dominate[/i], etc. 3) Preventing bodily contact by summoned creatures. This only works if the character doesn't attack them, and creatures with SR only have to bypass a d20 + 5 SR roll (or +1 in the original example at 4,000gp - which I'd make at least 8,000gp). Anyway here's my take on the ring. [b]Protection from Evil[/b]: This ring protects the wearer as if they are continually under the effects of a [i]protection from evil[/i] spell. Faint abjuration [good]; CL 5th; Craft Ring, [i]protection from evil[/i]; Price 40,000gp. The price as listed is double what the basic calculation would require, and it could be higher if evil is more prevalent than normal in your campaign. Also at caster level 5 it will be fairly easy to suppress with dispel magic, which I'm sure the bad guys will do once they run into the character wearing it a few times :) [/QUOTE]
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Magic Item of Constant Protection from Evil
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