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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Magic Item Price List
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<blockquote data-quote="NotAYakk" data-source="post: 8333141" data-attributes="member: 72555"><p>So this pricing pattern has the problem that it makes having heavy armor proficiency pretty damn useless.</p><p></p><p>You get the same AC for the same amount of gp as someone without that class feature.</p><p></p><p>Higher armor proficiencies should be useful.</p><p></p><p>To make it sensible, lets make each level of armor proficiency "worth" 1 AC.</p><p></p><p>Cloth: 10 AC</p><p></p><p>Light armor proficiency gives Leather: 11 AC (+1 over cloth), but really 14-16 AC (dex 16-20) and no armor check penalty.</p><p></p><p>Medium armor proficiency should then give 15-16 AC, with the advantage you only need 14 dex instead of 20. (Note here I didn't give a full +1 AC at the top end).</p><p></p><p>With disadvantage on stealth, that should be 16-17 AC.</p><p></p><p>Heavy armor proficiency should give 17-18 AC with disadvantage on stealth. It has strength requirements to compare to the medium armor's dex requirements.</p><p></p><p>At low levels, characters in light armor are expected to have lower Dex, and lower-tier mundane versions of medium/heavy armor. But by around level 4-8, we should assume top-tier mundane armor, or magical armor, and maxed out dex for light armor wearers.</p><p></p><p>We can work out the rough budget of a PC by adding up the accumulated acquired wealth and say halving it at each tier.</p><p>L 5: about 2000 gp is "expensive"</p><p>L 11: about 20000 gp is "expensive"</p><p>L 17: about 100000 gp is "expensive"</p><p></p><p>In T2, +1 leather should be expensive, on the order of 2000 gp. It grants an AC of 17.</p><p>+1 medium armor with an AC of 14+1 and 2 dex cap should grant an AC of 17 as well, so should cost about 2000 gp.</p><p>With disadvantage on stealth, this becomes 18 AC, so base 15+1.</p><p>Heavy armor should grant 19 AC for about 2000 gp, one point more than medium.</p><p></p><p>These are all approximate. We can halve or double these values and be in the right ballpark.</p><p></p><p>Light armor can have half the price.</p><p>Cloth: 10(+dex) AC is 0 gp,</p><p>Leather: 11(+dex) AC is 10 gp, +1 is 1000 gp, +2 is 10000 gp, +3 is 50000 gp</p><p>Cheap medium: 13(+2 dex) AC is 50 gp, +1 is 500 gp, +2 is 2000 gp, +3 is 15000 gp</p><p>Cheap bulky medium: 14(+2 dex) AC is 100 gp, +1 is 500 gp, +2 is 2500 gp, +3 is 20000 gp</p><p>Expensive medium: 14(+2 dex) AC is 200 gp, +1 is 2000 gp, +2 is 15000 gp, +3 is 75000 gp</p><p>Expensive bulky medium: 15(+2 dex) AC is 300 gp, +1 is 2500 gp, +2 is 20000 gp, +3 is 100000 gp</p><p>Cheap heavy (13 str): 16 AC is 100 gp, +1 is 500 gp, +2 is 2000 gp, +3 is 8000 gp</p><p>Medium heavy (13 str): 17 AC is 200 gp, +1 is 2000 gp, +2 is 8000 gp, +3 is 80000 gp</p><p>Expensive heavy (15 str): 18 AC is 1000 gp, +1 is 3000 gp, +2 is 30000 gp, +3 is 150000 gp</p><p></p><p>So:</p><p></p><p>Leather is 1/2 price for similar AC with capped dex to top tier medium armor.</p><p></p><p>Cheap versions of armor have cheaper magical versions as well. There is a premium for your armor being magical (at the +1 level) (I'm presuming "item is magical" has mechanical benefits in a few cases), but after that the cheap version (-1 AC) has the price of the more expensive version with 1 less plus. Wearing a +2 item with 1 less AC is flavor compared to the +1 higher tier item.</p><p></p><p>"Woo my armor is magical, but no better than a higher tier mundane" is priced at 500 gp in the above chart (regardless of how much the higher tier armor costs).</p><p></p><p>Bulky (disadvantage on stealth) is worth +1 AC, but also bumps prices up a bit. This is both reflected in the mundane prices and in the magic item prices.</p><p></p><p>Heavy armor has 3 tiers -- cheap medium and expensive. For heavy armor, cheap/medium has a lower str requirement, so the same AC as the heavy version (full plate) <strong>costs more</strong> by a factor of 2 to 3.</p><p></p><p>Someone in bulky medium armor with 14 dex pays 25% more than someone with 13 strength in heavy armor for the same AC.</p><p></p><p>Someone in magical full plate with 15 strength pays 50% more than someone in expensive medium bulky with 14 dex for 1 more AC. For the same AC, they pay 16% to 50% of the price, as they can get it 1 plus lower.</p><p></p><p>This means that Mithral needs to be expensive. Any fixed amount added will make it a bargain at certain points, or way over priced. Maybe 5x price?</p><p></p><p>Mithral full plate (no strength requirement, no bulk) at +1 is then 15000 gp for 19 AC. To pull off 18 AC with 14 dex in medium is you need +2 expensive gear, so 15000 gp. "Heavy armor proficiency" and "+1 AC" vs "14 dex" is a decent tradeoff I think.</p><p></p><p>OTOH, anything but full plate in heavy mithral is over priced, as the difference between 13 and 15 str requirement no longer matters. Possibly Mithral X armor should have its own rows, rather than a raw multiplier.</p><p></p><p>So you'd have specific items:</p><p></p><p>Mithral Chain Shirt (14+2 dex AC, requires no armor proficiency)</p><p>Mithral Breastplate (15+2 dex AC, requires light armor proficiency)</p><p>Mithral Chainmail (16 AC, no bulk, requires light armor proficiency)</p><p>Mithral Half Plate (17 AC, no str, requires medium armor proficiency)</p><p>Mithral Heavy Plate (18 AC, no str, no bulk)</p><p>as special suits of armor, and work out what their price should be in the above matrix.</p><p></p><p>(Mithral then drops any stealth penalties, and effectively reduces your stat requirements to hit an AC target.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8333141, member: 72555"] So this pricing pattern has the problem that it makes having heavy armor proficiency pretty damn useless. You get the same AC for the same amount of gp as someone without that class feature. Higher armor proficiencies should be useful. To make it sensible, lets make each level of armor proficiency "worth" 1 AC. Cloth: 10 AC Light armor proficiency gives Leather: 11 AC (+1 over cloth), but really 14-16 AC (dex 16-20) and no armor check penalty. Medium armor proficiency should then give 15-16 AC, with the advantage you only need 14 dex instead of 20. (Note here I didn't give a full +1 AC at the top end). With disadvantage on stealth, that should be 16-17 AC. Heavy armor proficiency should give 17-18 AC with disadvantage on stealth. It has strength requirements to compare to the medium armor's dex requirements. At low levels, characters in light armor are expected to have lower Dex, and lower-tier mundane versions of medium/heavy armor. But by around level 4-8, we should assume top-tier mundane armor, or magical armor, and maxed out dex for light armor wearers. We can work out the rough budget of a PC by adding up the accumulated acquired wealth and say halving it at each tier. L 5: about 2000 gp is "expensive" L 11: about 20000 gp is "expensive" L 17: about 100000 gp is "expensive" In T2, +1 leather should be expensive, on the order of 2000 gp. It grants an AC of 17. +1 medium armor with an AC of 14+1 and 2 dex cap should grant an AC of 17 as well, so should cost about 2000 gp. With disadvantage on stealth, this becomes 18 AC, so base 15+1. Heavy armor should grant 19 AC for about 2000 gp, one point more than medium. These are all approximate. We can halve or double these values and be in the right ballpark. Light armor can have half the price. Cloth: 10(+dex) AC is 0 gp, Leather: 11(+dex) AC is 10 gp, +1 is 1000 gp, +2 is 10000 gp, +3 is 50000 gp Cheap medium: 13(+2 dex) AC is 50 gp, +1 is 500 gp, +2 is 2000 gp, +3 is 15000 gp Cheap bulky medium: 14(+2 dex) AC is 100 gp, +1 is 500 gp, +2 is 2500 gp, +3 is 20000 gp Expensive medium: 14(+2 dex) AC is 200 gp, +1 is 2000 gp, +2 is 15000 gp, +3 is 75000 gp Expensive bulky medium: 15(+2 dex) AC is 300 gp, +1 is 2500 gp, +2 is 20000 gp, +3 is 100000 gp Cheap heavy (13 str): 16 AC is 100 gp, +1 is 500 gp, +2 is 2000 gp, +3 is 8000 gp Medium heavy (13 str): 17 AC is 200 gp, +1 is 2000 gp, +2 is 8000 gp, +3 is 80000 gp Expensive heavy (15 str): 18 AC is 1000 gp, +1 is 3000 gp, +2 is 30000 gp, +3 is 150000 gp So: Leather is 1/2 price for similar AC with capped dex to top tier medium armor. Cheap versions of armor have cheaper magical versions as well. There is a premium for your armor being magical (at the +1 level) (I'm presuming "item is magical" has mechanical benefits in a few cases), but after that the cheap version (-1 AC) has the price of the more expensive version with 1 less plus. Wearing a +2 item with 1 less AC is flavor compared to the +1 higher tier item. "Woo my armor is magical, but no better than a higher tier mundane" is priced at 500 gp in the above chart (regardless of how much the higher tier armor costs). Bulky (disadvantage on stealth) is worth +1 AC, but also bumps prices up a bit. This is both reflected in the mundane prices and in the magic item prices. Heavy armor has 3 tiers -- cheap medium and expensive. For heavy armor, cheap/medium has a lower str requirement, so the same AC as the heavy version (full plate) [b]costs more[/b] by a factor of 2 to 3. Someone in bulky medium armor with 14 dex pays 25% more than someone with 13 strength in heavy armor for the same AC. Someone in magical full plate with 15 strength pays 50% more than someone in expensive medium bulky with 14 dex for 1 more AC. For the same AC, they pay 16% to 50% of the price, as they can get it 1 plus lower. This means that Mithral needs to be expensive. Any fixed amount added will make it a bargain at certain points, or way over priced. Maybe 5x price? Mithral full plate (no strength requirement, no bulk) at +1 is then 15000 gp for 19 AC. To pull off 18 AC with 14 dex in medium is you need +2 expensive gear, so 15000 gp. "Heavy armor proficiency" and "+1 AC" vs "14 dex" is a decent tradeoff I think. OTOH, anything but full plate in heavy mithral is over priced, as the difference between 13 and 15 str requirement no longer matters. Possibly Mithral X armor should have its own rows, rather than a raw multiplier. So you'd have specific items: Mithral Chain Shirt (14+2 dex AC, requires no armor proficiency) Mithral Breastplate (15+2 dex AC, requires light armor proficiency) Mithral Chainmail (16 AC, no bulk, requires light armor proficiency) Mithral Half Plate (17 AC, no str, requires medium armor proficiency) Mithral Heavy Plate (18 AC, no str, no bulk) as special suits of armor, and work out what their price should be in the above matrix. (Mithral then drops any stealth penalties, and effectively reduces your stat requirements to hit an AC target.) [/QUOTE]
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