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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Magic Item Price List
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<blockquote data-quote="Stalker0" data-source="post: 8334669" data-attributes="member: 5889"><p>A few I noticed with my initial review. I'll use a quick rating system:</p><p></p><p>A = Anchor....its an item I'm well familiar with, so its good one to help decide on other items.</p><p>G = Good price</p><p>C = Too Cheap</p><p>E = Too Expensive</p><p></p><p>Now I am assuming the items work roughly the same as in vanilla.</p><p></p><p><strong>Split +3</strong>....not sure what this does exactly, but at 24k it is significantly cheaper than every other legendary item, and so I wonder if that is appropriate.</p><p></p><p><strong>Winged Boots / Wings of Flying (C)</strong> I still think these are WAY too cheap when you consider the power of flight. Even at only a few uses today, even 1 minute of flight a day can just solve so many adventuring problems. Its completely possible for a 7th level character to have these.</p><p></p><p>I think the 5k range is more reasonable. You have some really strong items at that point, and the cloak of the bat can give "unlimited" flying but in niche scenarios. So items that give more temporary flying, but can do it whenever the user wishes....seems about equivalent.</p><p></p><p><strong>+3 weapon (G):</strong> So the legendary +3 weapon is 8k. By the treasure list Morrus gave, that could be an exceptional present to a 10th level character (aka that is their entire gold acquisition that level), or by 13th would represent about half of their gold acquisition. I'll admit that at first glance 8k for a +3 seemed crazy cheap, but in context of how much treasure you get this seems alright.</p><p></p><p>So with that 8k marker, I wanted to dig in a little bit more as to what I could get at that saw ballpark.</p><p></p><p><strong>Arrow of Slaying</strong>:<strong> (E)</strong> So for the same cost, I'm getting an extra 33 damage. I am ignoring crits but also ignoring failing the con save (and considering that you are normally going to use this against a big bad....that con save isn't all that high). So I could match that damage with 11 hits of a +3 sword. Sure piling on the damage in one attack has its uses....but its not THAT useful. If a +3 weapon is 8k....this should be significantly cheaper.</p><p></p><p><strong>Sword of Sharpness</strong>: <strong>(G)</strong> Decent effect at-will, not quite as good as a +3 weapon but a 1k cheaper...yeah that looks about right.</p><p></p><p><strong>Spell Scroll (7th level - E)</strong>: While you can get some good spells here, the 5k mark for magic items is really big...you get some GOOD stuff at even that range. For 8k and 1 use, I need something more than this. This is probably more what an 8th level scroll should be.</p><p></p><p><strong>Sphere of Annihilation (E)</strong>: So if we consider what this sphere actually does.... it does 4d10 force damage to creatures and objects every round as an action. Compared to a high level warlock that is not all that impressive, and when you consider the incredibly low dex save its not really something you can "attack" with.... so its main benefit is its ability to just destroy buildings and objects....and almost whatever.</p><p></p><p>So a greatsword of sharpness in the hands of a good fighter will do 17 damage a swing (so 34 with a couple of good swings), compared to the sphere that does 33..... again not all that impressive.</p><p></p><p>As "cool" as a sphere is, when we actually consider its true utility, 100k is much too high for it.</p><p></p><p><strong>Staff of the Magi (A, G/E)</strong>: Pretty much the top shelf item, next to the cubic gate. I do question whether 250k is too much (by the chart that is more than the entire net worth of a 20th level character). That said, I do feel like this item is worthy of the most expensive magic item, this has been proven to me any time I do high level games and give me players choice of high end items, the casters ALWAYS want the staff....which showcases if should be quite a bit more expensive than various other items. So I think the staff is your best metric to determine what is the most expensive stuff in the game... whatever you ultimately set this item to sets the cap for all other magic items currently in the game.</p><p></p><p><strong>Wand of Fireballs (A): </strong>My players LOVE this item, its a go to for them.....so this gives me a ballpark to compare other 5k items.</p><p></p><p><strong>Sun Sword (E)</strong>: Its a good item, but its not as good as a wand of fireballs.</p><p></p><p><strong>Staff of Swarming Insects (G)</strong>: The Wand of Fireballs has much better spellcasting, but the 1 charge ability to make you heavily obscured for 10 minutes is ridiculously good.</p><p></p><p><strong>Staff of Charming (E)</strong>: Its too niche to be the same price as Wand of fireballs, maybe 4k or 4.5k.</p><p></p><p><strong>Sword of Wounding (E)</strong>: Compared to a +2 weapon, this thing is not all that great, especially if the prices are mainly for PC use. Against PCs its solid, but its too niche against monsters compared to a nice solidly good weapon.</p><p></p><p><strong>Oil of Sharpness (E)</strong>: compared to just getting a +3 weapon...no way.</p><p></p><p><strong>Horseshoes of Speed (E): </strong>Just a bit too expensive, there is so much good stuff at the 5k mark. I would make it 4k.</p><p></p><p><strong>Potion of Invisibility (E): </strong>Dear sweet lord, so expensive.... again 5k goes a LONG way in magic item land based on your current list.</p><p></p><p><strong>Viscous Weapon (G)</strong>: I think the price is fine, though I question why it needs to be rare, uncommon seems perfectly suitable for what it is. I think its serves well as a players first "magic sword"</p><p></p><p><strong>Wand of Enemy Detection (E): </strong>Much too expensive for its duration. If it was 10 minutes maybe.</p><p></p><p><strong>Stone of Good Luck (C)</strong>: This is very good item, should probably be in the 1k range.</p><p></p><p><strong>Ring of Regeneration (E)</strong>: Vanilla way over estimates this item as well, putting it at very rare. In terms of game utility is just not that great, a wand of healing can provide similar utility at a full 1/7th the price. I would put it at the 12k mark, similar to ring of telekinesis, and should be rare.</p><p></p><p><strong>Boots of Elvenkind (C)</strong>: Stealth is really good in 5e, and this price is too low for such a nice at will benefit. I would go with 1k at the absolute least, and I think that may still be too cheap.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8334669, member: 5889"] A few I noticed with my initial review. I'll use a quick rating system: A = Anchor....its an item I'm well familiar with, so its good one to help decide on other items. G = Good price C = Too Cheap E = Too Expensive Now I am assuming the items work roughly the same as in vanilla. [B]Split +3[/B]....not sure what this does exactly, but at 24k it is significantly cheaper than every other legendary item, and so I wonder if that is appropriate. [B]Winged Boots / Wings of Flying (C)[/B] I still think these are WAY too cheap when you consider the power of flight. Even at only a few uses today, even 1 minute of flight a day can just solve so many adventuring problems. Its completely possible for a 7th level character to have these. I think the 5k range is more reasonable. You have some really strong items at that point, and the cloak of the bat can give "unlimited" flying but in niche scenarios. So items that give more temporary flying, but can do it whenever the user wishes....seems about equivalent. [B]+3 weapon (G):[/B] So the legendary +3 weapon is 8k. By the treasure list Morrus gave, that could be an exceptional present to a 10th level character (aka that is their entire gold acquisition that level), or by 13th would represent about half of their gold acquisition. I'll admit that at first glance 8k for a +3 seemed crazy cheap, but in context of how much treasure you get this seems alright. So with that 8k marker, I wanted to dig in a little bit more as to what I could get at that saw ballpark. [B]Arrow of Slaying[/B]:[B] (E)[/B] So for the same cost, I'm getting an extra 33 damage. I am ignoring crits but also ignoring failing the con save (and considering that you are normally going to use this against a big bad....that con save isn't all that high). So I could match that damage with 11 hits of a +3 sword. Sure piling on the damage in one attack has its uses....but its not THAT useful. If a +3 weapon is 8k....this should be significantly cheaper. [B]Sword of Sharpness[/B]: [B](G)[/B] Decent effect at-will, not quite as good as a +3 weapon but a 1k cheaper...yeah that looks about right. [B]Spell Scroll (7th level - E)[/B]: While you can get some good spells here, the 5k mark for magic items is really big...you get some GOOD stuff at even that range. For 8k and 1 use, I need something more than this. This is probably more what an 8th level scroll should be. [B]Sphere of Annihilation (E)[/B]: So if we consider what this sphere actually does.... it does 4d10 force damage to creatures and objects every round as an action. Compared to a high level warlock that is not all that impressive, and when you consider the incredibly low dex save its not really something you can "attack" with.... so its main benefit is its ability to just destroy buildings and objects....and almost whatever. So a greatsword of sharpness in the hands of a good fighter will do 17 damage a swing (so 34 with a couple of good swings), compared to the sphere that does 33..... again not all that impressive. As "cool" as a sphere is, when we actually consider its true utility, 100k is much too high for it. [B]Staff of the Magi (A, G/E)[/B]: Pretty much the top shelf item, next to the cubic gate. I do question whether 250k is too much (by the chart that is more than the entire net worth of a 20th level character). That said, I do feel like this item is worthy of the most expensive magic item, this has been proven to me any time I do high level games and give me players choice of high end items, the casters ALWAYS want the staff....which showcases if should be quite a bit more expensive than various other items. So I think the staff is your best metric to determine what is the most expensive stuff in the game... whatever you ultimately set this item to sets the cap for all other magic items currently in the game. [B]Wand of Fireballs (A): [/B]My players LOVE this item, its a go to for them.....so this gives me a ballpark to compare other 5k items. [B]Sun Sword (E)[/B]: Its a good item, but its not as good as a wand of fireballs. [B]Staff of Swarming Insects (G)[/B]: The Wand of Fireballs has much better spellcasting, but the 1 charge ability to make you heavily obscured for 10 minutes is ridiculously good. [B]Staff of Charming (E)[/B]: Its too niche to be the same price as Wand of fireballs, maybe 4k or 4.5k. [B]Sword of Wounding (E)[/B]: Compared to a +2 weapon, this thing is not all that great, especially if the prices are mainly for PC use. Against PCs its solid, but its too niche against monsters compared to a nice solidly good weapon. [B]Oil of Sharpness (E)[/B]: compared to just getting a +3 weapon...no way. [B]Horseshoes of Speed (E): [/B]Just a bit too expensive, there is so much good stuff at the 5k mark. I would make it 4k. [B]Potion of Invisibility (E): [/B]Dear sweet lord, so expensive.... again 5k goes a LONG way in magic item land based on your current list. [B]Viscous Weapon (G)[/B]: I think the price is fine, though I question why it needs to be rare, uncommon seems perfectly suitable for what it is. I think its serves well as a players first "magic sword" [B]Wand of Enemy Detection (E): [/B]Much too expensive for its duration. If it was 10 minutes maybe. [B]Stone of Good Luck (C)[/B]: This is very good item, should probably be in the 1k range. [B]Ring of Regeneration (E)[/B]: Vanilla way over estimates this item as well, putting it at very rare. In terms of game utility is just not that great, a wand of healing can provide similar utility at a full 1/7th the price. I would put it at the 12k mark, similar to ring of telekinesis, and should be rare. [B]Boots of Elvenkind (C)[/B]: Stealth is really good in 5e, and this price is too low for such a nice at will benefit. I would go with 1k at the absolute least, and I think that may still be too cheap. [/QUOTE]
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