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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Magic Item Price List
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<blockquote data-quote="CapnZapp" data-source="post: 8337218" data-attributes="member: 12731"><p>It's a game. For players playing adventurers.</p><p></p><p>The magic item economy needs to make sense to exactly one category of consumers: player characters.</p><p></p><p>Anything else and you just invite cheese of the "since +1 swords are nearly useless to the regular villager, it makes sense that my Fighter should be able to barter one for a whole month's worth of food (say a family of seven, squalid expenses, so 210 silver...)"</p><p></p><p>Just no. You don't need a price list if that's what you're going for. Just make things up.</p><p></p><p>The official price list needs to present a menu of balanced choices. The game needs to work. If a level 7 hero is expected to have 5000 gold (or the equivalent purchasing power) to purchase items with, then an item appropriate for that level 7 hero should probably cost a couple thousand gold (so you definitely can buy one but probably not more than two), because the purpose of the economy is to regulate the access to magic items.</p><p></p><p>Once a rational utility-based magic item economy is established you are very welcome to deviate from, or completely ignore it, in your own games.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8337218, member: 12731"] It's a game. For players playing adventurers. The magic item economy needs to make sense to exactly one category of consumers: player characters. Anything else and you just invite cheese of the "since +1 swords are nearly useless to the regular villager, it makes sense that my Fighter should be able to barter one for a whole month's worth of food (say a family of seven, squalid expenses, so 210 silver...)" Just no. You don't need a price list if that's what you're going for. Just make things up. The official price list needs to present a menu of balanced choices. The game needs to work. If a level 7 hero is expected to have 5000 gold (or the equivalent purchasing power) to purchase items with, then an item appropriate for that level 7 hero should probably cost a couple thousand gold (so you definitely can buy one but probably not more than two), because the purpose of the economy is to regulate the access to magic items. Once a rational utility-based magic item economy is established you are very welcome to deviate from, or completely ignore it, in your own games. [/QUOTE]
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